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    I only went pulses because most of my dps lacks large anything else. None of my dps can even use a rail gun.

    So I ran tonight with a modded setup. This is a full length video from time of warp command to notice of completion. I forgot to record tonight and I didn't realize till I was about to quit for the night. Work was busy today so I took a muscle relaxer and smoked a bowl when I got home. This was my last run of the night. I ran 4 sentry domies with 3 domis using 2x gecko 2x hammerhead 1x hobgoblin with 3 drone navigation computers 1x tracking 1x optimal omni computer.

    I've discovered that hammerheads are a poor choice for me to use. They are much slower than the hobgoblins while having mild to substantially higher MISS percentages on everything when compared to the lone hobgoblin. The dps alpha on the hammerheads was only marginally higher than the hobgoblins. I didn't lose a single one over the course of using them for 2 hours. I don't even know if they got shot at as none of them had armor damage.

    Geckos were a few hundred M/S behind the hammerheads. Hit percentage of geckos was about on par with the hammerheads. DPS wise the geckos absolutely dominated the hammerheads. Sansha ignored the geckos totally all 2 hours.

    Hobgoblins were almost twice as fast as the geckos. The hobgoblins shot more things and shot them at a higher percentage than the other drones. Did more actual dps than hammerheads on SChmaels niarjas and eysturs every site. No damage taken that I noticed during the 2 hours.

    Garde IIs actually hit at noticeably higher percentages than the hammerheads and geckos. I was really surprised by those numbers.

    Infiltrator IIs : Were being used by the nestors with no drone related modules. Despite the lack of any modules the nestor infiltrators out performed the hammerheads.

    Gecko 4367 m/s
    Hammerhead 4837 m/s
    Infiltrator 6622 m/s
    Hobgoblin 8062 m/s
    Acolyte 11085 m/s

    I noticed today that 1 hammerhead and 1 hobgoblin died both were on the same domi so I'm not sure what caused that. The mobile drones seemed to help with frigate destruction which helped my NCO times. I have some options to test out on my next chance.

    I'm trying to decide if I should go
    5x garde II domis with two 2x gecko 3x acolyte domi or gecko snakes.
    or
    screw it 7 garde IIs back to the basics

    I really liked the increased damage the hobs brought on the little frigates and I'm sure the acolytes would work a little better thanks to the improved applied dps capability.

    I do know that getting my fleet all warping at 2.5 AU did help site times a noticeable bit especially on the longer warps.


    I think I have the correct combat log information from tonight here. I had people in local who were running the same sites as me so I had more then a few double warps. I can't quite get the scouting aspect down properly with this setup.

    6rK4lM0.jpg

    A5qEvvi.jpg


    VIDEO



    Combat log from the night before in the same site but without the 2.5 au warp and with only gardes. I had distraction issues which is why there's a large gap of nothing. I didn't post a video because nothing new occurred.

    xafWExe.jpg


    This is the combat log from the video I posted on the 24th which was a nice clear night. I didn't have my warp speed increase kicked in yet for this and it's noticeable. Times would of been +20 seconds or faster faster based on what I experienced tonight.

    XFMF2py.jpg

    Video



    This has been pretty much how little I've had in chances to run lately


    Any constructive comments are appreciated
    Last edited by Tool of Society : 03-28-2015 at 04:22 PM

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