
Originally Posted by
Ughmahedhurtz
Here's the thing: "magic of ISBoxer" has lots of different meanings. Let's take your Round Robin example.
Option 1: Internal Round Robin
* Press F1 (1) -> sends key to current window ACTION
????? Missing ACTION to get to next window
* Press F1 (2) -> sends key to next window in that character set ACTION
Option 2: Multi-Step Round Robin variant 1
Press F1 (1):
* sends key to current window ACTION
* Changes the title of the game window ACTION (*)
* Pops up a dialog letting you know you pressed the key ACTION (*)
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
* Enables a VideoFX viewer in the dxNothing window ACTION
* Disables another VideoFX viewer in the dxNothing window ACTION
* Switches focus to the next client ACTION
Press F1 (2):
* Repeat all actions from above ACTIONS
Option 3: Multi-Step Round Robin variant 2:
Press F1 (1):
* sends key to current window ACTION
* Changes the title of the game window ACTION (*)
* Pops up a dialog letting you know you pressed the key ACTION (*)
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
* Enables a VideoFX viewer in the dxNothing window ACTION
* Disables another VideoFX viewer in the dxNothing window ACTION
Press F1 (2):
* Switches focus to the next client ACTION
Press F1 (3):
* sends key to current window ACTION
* Changes the title of the game window ACTION(*)
* Pops up a dialog letting you know you pressed the key ACTION(*)
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
* Enables a VideoFX viewer in the dxNothing window ACTION
* Disables another VideoFX viewer in the dxNothing window ACTION
Option 4: Manual Round Robin
Press F1 (1):
* sends key to current window ACTION
* sends key to current window ACTION (with no input this is illegal as it is duplicating input)
* Changes the title of the game window ACTION (*)
* Pops up a dialog letting you know you pressed the key ACTION (*)
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
* Enables a VideoFX viewer in the dxNothing window ACTION
* Disables another VideoFX viewer in the dxNothing window ACTION
Press ALT+ESC (2):
* switches focus to the next client ACTION
Press F1 (3):
* sends key to current window ACTION
* sends key to current window ACTION (with no input this is illegal as it is duplicating input)
* Changes the title of the game window ACTION (*)
* Pops up a dialog letting you know you pressed the key ACTION (*)
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
* Enables a VideoFX viewer in the dxNothing window ACTION
* Disables another VideoFX viewer in the dxNothing window ACTION
Just so we're on the same page and stuff, could you tell us how many "actions" by your thinking each of the above encompass?
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