Here's the thing: "magic of ISBoxer" has lots of different meanings. Let's take your Round Robin example.
Option 1: Internal Round Robin
* Press F1 (1) -> sends key to current window
* Press F1 (2) -> sends key to next window in that character set
Option 2: Multi-Step Round Robin variant 1
Press F1 (1):
* sends key to current window
* Changes the title of the game window
* Pops up a dialog letting you know you pressed the key
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
* Enables a VideoFX viewer in the dxNothing window
* Disables another VideoFX viewer in the dxNothing window
* Switches focus to the next client
Press F1 (2):
* Repeat all actions from above
Option 3: Multi-Step Round Robin variant 2:
Press F1 (1):
* sends key to current window
* Changes the title of the game window
* Pops up a dialog letting you know you pressed the key
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
* Enables a VideoFX viewer in the dxNothing window
* Disables another VideoFX viewer in the dxNothing window
Press F1 (2):
* Switches focus to the next client
Press F1 (3):
* sends key to current window
* Changes the title of the game window
* Pops up a dialog letting you know you pressed the key
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
* Enables a VideoFX viewer in the dxNothing window
* Disables another VideoFX viewer in the dxNothing window
Option 4: Manual Round Robin
Press F1 (1):
* sends key to current window
* Changes the title of the game window
* Pops up a dialog letting you know you pressed the key
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
* Enables a VideoFX viewer in the dxNothing window
* Disables another VideoFX viewer in the dxNothing window
Press ALT+ESC (2):
* switches focus to the next client
Press F1 (3):
* sends key to current window
* Changes the title of the game window
* Pops up a dialog letting you know you pressed the key
* Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
* Enables a VideoFX viewer in the dxNothing window
* Disables another VideoFX viewer in the dxNothing window
Just so we're on the same page and stuff, could you tell us how many "actions" by your thinking each of the above encompass?
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