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  1. #1
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by LordsServant View Post
    That's the point - they don't.

    If you can move your mouse then you're 100% fine.

    If you swap window focus thru :magic of isboxer: then it's NOT ok.

    Only one thick here is Mirai, and he's made it abundantly clear he can't debate or back any of what he says up. All he's good for is comic (pun intended) relief.
    Here's the thing: "magic of ISBoxer" has lots of different meanings. Let's take your Round Robin example.

    Option 1: Internal Round Robin

    * Press F1 (1) -> sends key to current window
    * Press F1 (2) -> sends key to next window in that character set

    Option 2: Multi-Step Round Robin variant 1

    Press F1 (1):
    * sends key to current window
    * Changes the title of the game window
    * Pops up a dialog letting you know you pressed the key
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
    * Enables a VideoFX viewer in the dxNothing window
    * Disables another VideoFX viewer in the dxNothing window
    * Switches focus to the next client
    Press F1 (2):
    * Repeat all actions from above

    Option 3: Multi-Step Round Robin variant 2:

    Press F1 (1):
    * sends key to current window
    * Changes the title of the game window
    * Pops up a dialog letting you know you pressed the key
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
    * Enables a VideoFX viewer in the dxNothing window
    * Disables another VideoFX viewer in the dxNothing window
    Press F1 (2):
    * Switches focus to the next client
    Press F1 (3):
    * sends key to current window
    * Changes the title of the game window
    * Pops up a dialog letting you know you pressed the key
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
    * Enables a VideoFX viewer in the dxNothing window
    * Disables another VideoFX viewer in the dxNothing window

    Option 4: Manual Round Robin

    Press F1 (1):
    * sends key to current window
    * Changes the title of the game window
    * Pops up a dialog letting you know you pressed the key
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
    * Enables a VideoFX viewer in the dxNothing window
    * Disables another VideoFX viewer in the dxNothing window
    Press ALT+ESC (2):
    * switches focus to the next client
    Press F1 (3):
    * sends key to current window
    * Changes the title of the game window
    * Pops up a dialog letting you know you pressed the key
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer
    * Enables a VideoFX viewer in the dxNothing window
    * Disables another VideoFX viewer in the dxNothing window

    Just so we're on the same page and stuff, could you tell us how many "actions" by your thinking each of the above encompass?
    Last edited by Ughmahedhurtz : 03-05-2015 at 11:46 PM Reason: Doh...copy/paste dupes in option 4 removed. :P
    Now playing: WoW (Garona)

  2. #2

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    Key:

    * = [While this is an action, if done by the ingame vanilla client, it is ok by CCP. Example - press autopilot, your ship flies to jita, doing many actions. This may also be ok if said action is occurring in or out of the game client, but has absolutely zero bearing on your ability to play the game or do things in the game.

    OK --> Turns on your spotify music without having to tab out of the game.
    NOT OK --> Swaps focus to another window as a non-uniquely paired action following the above guidance (ie you did something else before the original button press, then had this action occur - such as swapping window focus to press f1 again).]

    Quote Originally Posted by Ughmahedhurtz View Post
    Here's the thing: "magic of ISBoxer" has lots of different meanings. Let's take your Round Robin example.

    Option 1: Internal Round Robin

    * Press F1 (1) -> sends key to current window ACTION
    ????? Missing ACTION to get to next window
    * Press F1 (2) -> sends key to next window in that character set ACTION

    Option 2: Multi-Step Round Robin variant 1

    Press F1 (1):
    * sends key to current window ACTION
    * Changes the title of the game window ACTION (*)
    * Pops up a dialog letting you know you pressed the key ACTION (*)
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
    * Enables a VideoFX viewer in the dxNothing window ACTION
    * Disables another VideoFX viewer in the dxNothing window ACTION
    * Switches focus to the next client ACTION
    Press F1 (2):
    * Repeat all actions from above ACTIONS

    Option 3: Multi-Step Round Robin variant 2:

    Press F1 (1):
    * sends key to current window ACTION
    * Changes the title of the game window ACTION (*)
    * Pops up a dialog letting you know you pressed the key ACTION (*)
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
    * Enables a VideoFX viewer in the dxNothing window ACTION
    * Disables another VideoFX viewer in the dxNothing window ACTION
    Press F1 (2):
    * Switches focus to the next client ACTION
    Press F1 (3):
    * sends key to current window ACTION
    * Changes the title of the game window ACTION(*)
    * Pops up a dialog letting you know you pressed the key ACTION(*)
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
    * Enables a VideoFX viewer in the dxNothing window ACTION
    * Disables another VideoFX viewer in the dxNothing window ACTION

    Option 4: Manual Round Robin

    Press F1 (1):
    * sends key to current window ACTION
    * sends key to current window ACTION (with no input this is illegal as it is duplicating input)
    * Changes the title of the game window ACTION (*)
    * Pops up a dialog letting you know you pressed the key ACTION (*)
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
    * Enables a VideoFX viewer in the dxNothing window ACTION
    * Disables another VideoFX viewer in the dxNothing window ACTION
    Press ALT+ESC (2):
    * switches focus to the next client ACTION
    Press F1 (3):
    * sends key to current window ACTION
    * sends key to current window ACTION (with no input this is illegal as it is duplicating input)
    * Changes the title of the game window ACTION (*)
    * Pops up a dialog letting you know you pressed the key ACTION (*)
    * Moves the current character out of the "not firing" ATG to the "firing" ATG in ISBoxer ACTION
    * Enables a VideoFX viewer in the dxNothing window ACTION
    * Disables another VideoFX viewer in the dxNothing window ACTION

    Just so we're on the same page and stuff, could you tell us how many "actions" by your thinking each of the above encompass?
    You can do whatever you want, just as long as you aren't having greater than 1 legal actions occur per 1 input.

    Super simple.

    One input, one action.

  3. #3
    Member Ughmahedhurtz's Avatar
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    Gah...option 4 had copy-pasta dupes on the second lines. :/
    Now playing: WoW (Garona)

  4. #4

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    Quote Originally Posted by LordsServant View Post

    One input, one action.
    OH MY GOD HOW MANY TIMES DO I HAVE TO SAY THIS THMETHOEHTIJOTEHJTEIGUOD HDJTIH

    Seriously, it is no longer about one input one action anymore

    If using any other set up results in same or similar unfair advantages then those patterns of play are clearly not safe to employ and players risk getting banned for it. The end result is an unfair advantage over other users playing the game with the EVE Online client as it is shipped and action will be taken in such cases.

    However for your crusade against MiRai...who as far as i'm aware does not even play eve (??) yes you are correct as far as i can tell from this shmear of an argument


    @Shadow, yes, if you're too good you may eventually get banned
    I don't know about commands per second though, perhaps it has something to do with how many commands you give out across however many clients and having it scale as such

    But commands per second seems too trivial
    Last edited by Khatovar : 03-06-2015 at 12:26 AM

  5. #5

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    Quote Originally Posted by thedevilyouknow View Post
    OH MY GOD HOW MANY TIMES DO I HAVE TO SAY THIS THMETHOEHTIJOTEHJTEIGUOD HDJTIH

    Seriously, it is no longer about one input one action anymore
    Well yes, yes it is. This is me pointing out that that's what it is.

    If using any other set up results in same or similar unfair advantages then those patterns of play are clearly not safe to employ and players risk getting banned for it. The end result is an unfair advantage over other users playing the game with the EVE Online client as it is shipped and action will be taken in such cases.

    However for your crusade against MiRai...who as far as i'm aware does not even play eve (??) yes you are correct as far as i can tell from this shmear of an argument


    @Shadow, yes, if you're too good you may eventually get banned
    I don't know about commands per second though, perhaps it has something to do with how many commands you give out across however many clients and having it scale as such

    But commands per second seems too trivial
    I don't think Mirai plays eve anymore, but he used to, if my memory is correct (everyone but me having different usernames than their eve names is hella confusing).

    I don't mind if he has differing opinions, but when he wants to have a friendly discussion about it, then shittalks, posts comics, and repeatedly says the equivalent of "nuh uh I saw you're wrong so you're wrong," while spouting off about my lack of "evidence" (nevermind me posting whole walls of logic and links when asked nicely) when he hasn't bothered to give me any evidence for his case whatsoever, there isn't much left to discuss.

    I highly doubt it's a case of "too good" - it's just people breaking the rules and expecting something otherwise. Avoid trying to toe the line, or "well technically it's legal...."

    Unless it's super easy to see that it's legal and you can't think of it being not legal through very clear logic, don't bother trying it. If you do - guaranteed - CCP will interpret it the other, less lenient way and call it like they see it; illegal and ban.

  6. #6
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by LordsServant View Post
    I don't think Mirai plays eve anymore, but he used to, if my memory is correct (everyone but me having different usernames than their eve names is hella confusing).

    I don't mind if he has differing opinions, but when he wants to have a friendly discussion about it, then shittalks, posts comics, and repeatedly says the equivalent of "nuh uh I saw you're wrong so you're wrong," while spouting off about my lack of "evidence" (nevermind me posting whole walls of logic and links when asked nicely) when he hasn't bothered to give me any evidence for his case whatsoever, there isn't much left to discuss.

    I highly doubt it's a case of "too good" - it's just people breaking the rules and expecting something otherwise. Avoid trying to toe the line, or "well technically it's legal...."

    Unless it's super easy to see that it's legal and you can't think of it being not legal through very clear logic, don't bother trying it. If you do - guaranteed - CCP will interpret it the other, less lenient way and call it like they see it; illegal and ban.
    Lords, the only "claim" I've made is that you have no proof of what you're saying about how CCP supposedly interprets the swapping of game window focus as an in-game action -- This has been the main topic of discussion between us for over a day. Your "walls of logic links" were not only masked as bit.ly links since you knew no one was going to click on a LMGTFY link, but they weren't useful by any means in backing up this one single claim of yours. So, I'll ask again...

    Please provide proof of your claim, other than your own belief, that CCP is interpreting what you consider to be a window focus action as a second action being sent to the game client, and then actioning players based upon that.

    I'm looking for a single, and official, quote from CCP on this claim of yours since this information would be helpful to all EVE multiboxers. If you had provided it in your "walls of logic links" then it went overlooked since I wasn't about to sift through Google search results, and all I'm asking for is a direct link to an official CCP statement on this claim -- This is a very simple request.
    Do not send me a PM if what you want to talk about isn't absolutely private.
    Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

  7. #7

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    Quote Originally Posted by LordsServant View Post
    You can do whatever you want, just as long as you aren't having greater than 1 legal actions occur per 1 input.

    Super simple.

    One input, one action.
    Did you see my quote earlier?

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