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That is correct Devile. Long Arm of the Law specifically does not increase the duration of the immortality from Stop Time. That was an intentional change by the dev team before Stop Time ever got out of its first PTR. I remember that PTR because my crusader buddies were keeping it up round robin with only two of them. It needed nerfed.
Good news is that the 3 second duration still works for the party. So if you have 4 Crusaders over 61% cooldown you can keep it up permanently in round robin. The downside is you lose an active law. The benefit is you can use all your passives and skill choices outside of Stop Time for offensive reasons. So that means Firestarter on Akarat's and other such things.
Not sure how well a team keeping Stop Time up permanently would be, but I have had fun this past season with my CDR near-perma serenity monk, so I intend to try it out.
There are no real awesome items released for the new season that appeal to me. Instead I will just play Crusaders this go around since I haven't done that yet and this could be a fun experience. If nothing else I like playing zdps support builds for 4man Grifts with my clan, so if the 4 Sader team doesn't work out I can just use my 3 alt accounts to gear up the main for that capacity.
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