While true it kinda defeats the reason of multiboxing for me. When I started with wow I started to multibox from day 1 (day 2 technically) and I cleared all 5m wotlk content before I teamed up with someone else (mind you I only killed the first boss in 2 instances for 2 or 3 weeks in a row before I was able to kill the next one). Only killing raidbosses on my own will ever mirror the satisfaction I got after finally killing the 2nd boss in the pit of saron while being stuck for weeks there. I've enjoyed this game a lot (and still do), but nothing beats my multiboxing times in WoTLK. But the step to box raids on my own is just too big that it's not worth all the hassle for me. But I can see that it's an individual thing whether you team up with others or not.
You have me pretty good with my balls thereBut sure thing if the opportunity is there I'm happy to contribute my ideas, regardless if they work or not.
One thing I was working on in the previous expansion (when I was still using isboxer) in order to make individual movement for complicated fights easier was a mixture of healing and loading different keymaps, I'll try to illustrate with an image (mind you I forgot the exact terminology isboxer is using):
mb.png
- the buttons on top (12345) are loading a different set of mapped keys if you click on them (e.g. boss1, boss2, ... or phase1 boss3 phase2 boss3 ...)
- the red is your standard grid, healbot, vuhdo raid frame
- the orange zone is your standard healing broadcasting (i.e. see it on your main and your healer actually heals them)
- the blue zone is a click zone for movement that corresponds with the keymaps on top, and this can be anything tailored made for a boss or boss phase without the need to later standard macro's keybinds
Example 1 where a toon gets a debuff and needs to move out of the group:
- clickbar 2 (is that the isboxer name) is active, and loads a set of mapped keys (keymap_boss1_phase2), when toon 4 gets a debuff (visual on your grid), then by clicking(+a key) the blue area on toon 4 his unit bar moveright activates for toon 4 until released
Example 2 where you want 3 groups to go to a different spot
- clickbar 3 is active and loads another set of mapped keys, clicking in a random blue unit frame will do nothing for the tanks, but group 2 will move left and group 3 right until released
The possibilities are endless, I also had a couple of those keys which would turn other active keymaps off.
Not sure if I explain myself clear, or if you have another way of moving, but I found this to be really easy to deal with movement fights when I used it for my challenge modes in MoP. It obviously involves a lot of micromanaging, but the idea behind it could be expanded for raids (esp those where you need to run out with a debuff). If I'm talking nonsense let me know and I'll try to be more clear.
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