Originally Posted by
bugme143
Exactly.
Took some time to browse the F&I forum to find a lot of posts regarding ideas on how to balance multiboxing and EVE. I grouped them into "Mining (ice, ore, gas), Anoms+Missions, Incursions, PvP, and Bombing.
Anoms+Missions had the fewest threads regarding ISBoxers, since any idiot can toss an AFKTar into a Sanctum and earn 60m isk/hour or whatever it is, and multibox missioning, even L5, is garbage income.
Next fewest was PvP, but most of it was filled with ISBoxer gank fluff complaining that their Fenrir with 20b in modules was ganked, followed by just about everyone in the thread saying that they would've been ganked even if we limited EVE to 1 client / computer.
Next was mining. A lot of interesting ideas, ranging from increased rat spawns and toughness and re-balance the bounties, to minigames on lasers. My personal favorites was Minigames on the lasers (reduce m3 amount, add minigame to reward non-afkers with extra yield/faster cycles) and one oddball suggestion (not in the forums, in mining chat) to implement a "interference" modifier to mining lasers so that you start to hit diminishing returns once you get to 50+ on a belt.
Next was incursions. Lots of complaints about boxers, but lots of rebuttals regarding training time, risk and numbers, and false comparisons (e.g. comparing BNI to PL or BL). One thing I did like was a reduction of ISK payouts and an increase in LP payouts, requiring a player to "work harder" for his full ISK return, just like the ESS idea for nullsec (on the record, I still thing the ESS was retarded, but I do enjoy the BRs of the carebears defending it).
Then, bombing. Fairly certain this was the largest of the groups because of the latest issue with the (supposedly (lolright)) reimbursed Rorqual. Lots of ideas, ranging from un-reversing the decloak change (remember when the boxers told CCP it wouldn't work?), to removing bombs (wasn't the rorq killed by torps only?), to some decent ideas such as increasing sig radius of bombers, or reducing agility again. My favorite was implementing a 4-digit arming-code that must be entered when a bomb is in space in order for it to explode. As for the issue with torps being unbalanced on stealth bombers, there isn't really much that CCP can do in my eyes besides increasing align time or increasing sig-rad to help "balance" them, and even then, I'd be skeptical as I've seen first-hand the effectiveness of insta-canes and Zealots used in anti-bomber roles, and I've seen them slowly disappear.
CCP wants to be taken seriously in the MMO world, but changes like the latest announcement remind everyone of the GTA V thing where a small bunch of vocal wingnuts got Target to pull the game after lying through their teeth in the petition article.
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