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  1. #1

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    I don't do incursions... but those fits look so wrong on so many levels...

    5 drone damage amps is way too many. stacking penalties make the fourth have very little effect and fifth almost no effect. I would swap out at least 1 for a omnidirectional.

    Why are you using small remote shield boosters on the domis? You're going to have issues even when running large, let alone smalls. and with a range of 5.5k, youre going to have trouble making sure youre always in range. especially at warp in when you tend to be scattered a bit.

    I recommend talking to someone who actually does vanguards and double checking what youre going for.

  2. #2

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    Quote Originally Posted by Crayonbox View Post
    5 drone damage amps is way too many. stacking penalties make the fourth have very little effect and fifth almost no effect. I would swap out at least 1 for a omnidirectional.

    Why are you using small remote shield boosters on the domis? You're going to have issues even when running large, let alone smalls. and with a range of 5.5k, youre going to have trouble making sure youre always in range. especially at warp in when you tend to be scattered a bit.
    I may mess with the number of damage mods, I would mind being able to run NCO's too. But right now I'm keyed in at the right range for OTA's and NMC. For both I won't need a lot of tracking to pop incoming frigs. And the webs should take care of the few that do make it in to close. Though I do understand I'm losing a lot to diminishing returns.

    The warp in bubble in vg's is 5k diameter. All ships should be in range of each other.

    2x small a-type reps have the same output amount as 1 large t2, but at half the cap. This fits into the build well because of the lack of cap and excess of high slots.

    I've been testing some of the range, warp-ins, and repping needed on my current Napoc/guardian setup.

  3. #3

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    Quote Originally Posted by Crionic View Post
    I may mess with the number of damage mods, I would mind being able to run NCO's too. But right now I'm keyed in at the right range for OTA's and NMC. For both I won't need a lot of tracking to pop incoming frigs. And the webs should take care of the few that do make it in to close. Though I do understand I'm losing a lot to diminishing returns.

    The warp in bubble in vg's is 5k diameter. All ships should be in range of each other.

    2x small a-type reps have the same output amount as 1 large t2, but at half the cap. This fits into the build well because of the lack of cap and excess of high slots.

    I've been testing some of the range, warp-ins, and repping needed on my current Napoc/guardian setup.
    The problem with your fitting orientation is not the reps, it is the fact that that fleet will not be effective in hisec incursions due to having a low amount of instant damage/ alpha for contesting purposes, and a large amount of moving pieces in the rep chain. I multibox incursions myself and my nightmare/ vindy fleet would be able to gun everything down before you could get lock (assuming 0 influence im 2 gunning everything and the wave dies in nmcs before it gets within 50km except the last spawn). You might get me on ncos due to transversal but I dont think so with the webs from my vindies.

    Your current napoc settup works because of the guns, and the isolated rep duty. Even should you be doing incursions in lowsec or null, you still run into the problem of sinking a lot of isk into a comp that isnt as good as it could be. However this fleet would be a good pvp fleet, should you get your isboxer setups sufficiently idiot proof.

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