Close
Showing results 1 to 10 of 27

Thread: Wizards 2.1

Threaded View

  1. #3

    Default

    Quote Originally Posted by Multibocks View Post
    It makes me sad that even my best geared character can't do above 33 solo and you are wrecking 37 with 4 guys to watch out for ������
    IMO, this combo is the best for multiboxing GR. At least that I've tried. Crusaders sound amazing on paper but Stampede is a very frustrating skill with tons of limitations, not to mention u rely completely on CDR. U depend a lot on your party buffs that cycle in round robin and if 1 Crusader dies, u will either have less toughness or no wrath to spend. U also need that 100% Akarat's Champion uptime. Waller affix makes playing this combo a total nightmare. Too many single points of failure that can easily get all 4 chars dead. Still best option for bounties and keywarden farming, but not really for GR.

    Wizards are a lot more flexible. Sure they don't have that huge toughness, but they don't really need 40m+ to survive. They can receive, not 1 but 2 times, fatal damage. They also have an amazing escape mechanism (teleport), that's not restricted by walls and resets constantly when u receive high damage. U can attack and just keep running while mobs die while u are already attacking more mobs. Slowtime pretty much renders all ranged attacks harmless to your party. Wizards also benefit from Strongarms stacking. While not as good as Crusaders, it does quite a lot of damage. From my GR38 video, I could see these obscene DoTs.

    Click image for larger version

Name:	Snap2.jpg
Views:	1149
Size:	122.9 KB
ID:	1274Click image for larger version

Name:	Snap3.jpg
Views:	1092
Size:	115.8 KB
ID:	1275Click image for larger version

Name:	Snap4.jpg
Views:	1155
Size:	114.6 KB
ID:	1276

    Wonder why Elites were melting.

    I did try the Tiki WD, but not fully and not to this level. I might give it another try, but the problem I see is u will put all your eggs in 1 basket. That WD dies, and u are doomed. Also, Electric is a big problem and if u get Electric + Knockback, it can get nasty. With Tiki WD, u need to be very close and that's very dangerous. 1 mistake and its a full party wipe. I rather stay far from the target, teleporting around. Sure u can still have teleport but sync will be a problem. At higher GR, anything can kill u and not having that long range advantage can easily wipe your whole party. I think Tiki WD works until GR36 or so, but beyond that, is far to easy to die with it.

    If I go with Tiki, I would replace Slowtime with Force Weapon and Teleport with Familiar or Meteor Molten Impact.
    Last edited by Devile : 09-29-2014 at 04:50 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •