6.0 is the pre-WoD patch where all the pruning will be released.
I'm curious as well to how it'll hold up.
The reason lazy macros probably don't work the best is because conditional proc classes are in general variable. Sometimes they will score amazing numbers and other times, mediocre numbers. Also, the macros have to be written in a specific way to respect such things.
For example I pulled this from lazy macros website - some credit goes to Mimo on that forum:
#showtooltip
/castsequence reset=target Flame Shock,Searing Totem,null
/castsequence reset=0.3 0,0,Lava Burst
/castsequence reset=0.3 0,Elemental Blast
/castsequence reset=target Lightning Bolt,Lightning Bolt,Lightning Bolt,Lightning Bolt,Lightning Bolt,Earth Shock,Lightning Bolt,Lightning Bolt,Flame Shock
/cast [combat]Ascendance
Note: I did modify it slightly. The reason for the modification is that Ascendance can be dropped out of the sequence rotation entirely by placing it afterwards with a combat check. Unleash Elements is typically seen as a net loss as it consumes a global so I removed that, too.
Edit: This one will give you much more control over your shocks ( alt for earth, shift for flame )
#showtooltip
/castsequence reset=target Flame Shock,Searing Totem,null
/castsequence reset=0.3 0,0,Lava Burst
/castsequence reset=0.3 0,Elemental Blast
/castsequence reset=target [nomod]Lightning Bolt;[mod:alt]Earth Shock;[mod:shift]Flame Shock
/cast [combat]Ascendance
Give it a whirl and let us know how it goes.
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