
Originally Posted by
corbexx
Below you will find a list of idea's I'd like to see added to help encourage people. I've gone through a few steps to get here. So feel free to comment. I'd rather people be constructive. if you don't like them or disagree thats fine but say why and explain it.
Numbers and stuff aren't final, so please don't get in to a huge long thread of questioning tiny details. Should any of this happen it would be altered mostly by CCP.
I've also removed a couple things that have already been done (increase isk in C1 to C2 due to blue books)
Mini escalations
These would be added to C1 to C4 along with different ways to trigger them.
C4 Bringing 6+ cruisers/battlecruisers, or 4+ battleships (including t2 versions) or a capital would trigger the mini escalation of 2 sleeper guardians adding approximately 50m to the site.
C3 Bringing 6+ cruisers/battlecruisers (or t2 versions), or 4+ battleships (including t2 versions) or a capital would trigger the mini escalation of 1 sleeper guardians adding approximately 25m to the site.
C2 Bringing 4+ cruisers/battlecruisers (or t2 versions), or 3+ battleships (including t2 versions) or a capital would trigger the mini escalation of 2 sleeper defender adding approximately 12m to the site. (I think)
C1 Bringing 3+ cruisers/battlecruisers (or t2 versions), or 2+ battleships (including t2 versions) or a capital would trigger the mini escalation of 1 sleeper defender adding approximately 6m to the site. (I think)
These could be done twice (same as C5 and C6 escalations) by bringing either double of one type or two different ones.
Faction sleeper spawns (commanders)
These would have a chance to appear whenever a mini escalation or normal escalation is done. With the sleeper commanders increasing in difficulty from C1 to C6. Or as a seperate new combat site that could be scanned down (in which case there would be a sleeper commander and a body guard with him and be similar to a burner mission).
C1 being less difficult than a sleeper guardian up to maybe a sleeper capital in C5 or C6
They would drop a small amount of blue books but potentially either sleeper faction mods or sleeper faction bpc, The bpc would be made using sleeper salvage (I’m in favour of bpc’s as it would help increase the value of sleeper salvage)
The modules would have similar stats to a faction items but with a bonus they take less heat damage. (I know people have already ummed and arred over this already, its a concept again don't worry about details)
C5 and C6 Capital escalations.
After alot of chatting discussing several ideas came up, please feel free to discuss thesein a civil and constructive manner.
1 [:arrow:] Lower the capital escalations in C5 to 2 waves of 6 sleeper guardians, and C6 to 2 waves of 9. Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.
This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.
2 [:arrow:] Make the capital escalation waves spawn in random points around the site and remove 1 sleeper guardian from each capital escalation and replace it with 3 cruisers and 4 frigates( numbers could be increased or decreased), that orbit at 30km and point.
This would mean smart bombing all waves and warping to where the capital escalation spawn would be alot harder and that you would potentially need sub capital support.
Odds and sods
lower the m3 of the lower end gas.
Add the gases from k space used to make drugs to w-space, with the parts needed to make them added by system effect, this won't be possible in all cases since there is more drugs types than system effects, and not all fit innicely. But as a example the gasses for mindflood (cap regen) would be found in pulsars and x-instinct (signiture radius) in wolf rayets.
Different from cap and mini escalations. Having a small chance that on completing a combat site you get a mission pop up in your journal telling you about a radio transmission (or something) and a bookmark leading to a slightly harder site (1 wormhole class higher) so in a c2 you would get a c3 site. This would alot people to potentially try different sites.
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