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Gameplay
This is a general point and shoot build, which means it's kinda easy to play, but it has its tricks for some situations. In general, positioning is the most important part of the build cause horses can be a little hard to work with. The main problem is that horses can only pierce mobs, they get destroyed once they hit a map object, meaning walls, map ledges, some ground objects and narrow corridors will block your attacks. So, in order to be efficient, u need to position yourself in a spot where all 6 horses can hit your target. If u notice some horses are being blocked, u need to move around and find a better spot, if available. Some times there's no choice but to keep hitting with that 1 horse that goes thru. Sucks, but until Blizzard does something about the skill, there's not much we can do.
Also, keep in mind this skill knocks back a LOT and when u multiply this by 4, a single cast from all your party can push the target half, if not, a full screen away from u. U need to get used to stutter stepping a little bit so u cast and move forward. It can take a while to get used to, but is not a big deal IMO. Some flying mobs (Fallen Angels, Anarchs, bees, etc.) can be really annoying cause they can go beyond map ledges and since your horses can't, u wont be able to hit them. Make sure u dont engage them close to ledges or u will rage quit 
Steed Charge is one of the best skills in the Crusader arsenal. Use it to quickly position in place and spam your horses, relocate in case targets are too far, or to escape from ground effect u can't tank. When u use this skill, mobs wont attack u, so it's a great way to move around the map without being hit, to escape in case of danger or simply to take a break from getting hit like a piñata
. It's also amazing to get back to where u died in greater rifts.
Wrath can be a problem if u are not careful. Laws of Valor Unstoppable Force needs 100% uptime so u don't run out of Wrath fast. Same with Akarat's Champion. If u dont have close to 50% CDR, u will have to pace yourself. But even if u have 100% uptime of both, u can still run out of Wrath. In those cases use Provoke which will instantly give u 30+ wrath. Holding down your main attack to spam Stampede is generally a bad idea. Instead manually cast your attacks, specially against Rift Guardians where its very easy to run out of Wrath. Remember no wrath = no attacks = no stun, and that can get u killed. Time your provokes so u don't use them at full Wrath. If u have high paragon, it wouldn't hurt to max your Maximum Wrath. I don't have wrath issues now, but when I started it kept happening a lot cause I went all crazy spamming horses. Learn to pace yourself and move while attacking so u give a little time for your wrath to replenish.
My third skill is Consecration and I intentionally didn't talk much about it cause that's another key element of this build. This skill is amazing for Greater Rifts. It stacks the healing so 4 Crusaders casting Consecration heals all party for 48k times 4. Almost 200k heals a sec for 10 secs in a 20 yards radius. U can literally tank any ground effect. I usually round robin this with a 2 groups of 2 so I get 100k heals per sec. With 50% CDR, cooldown is around 10 secs so I can have it 100% of the time. The only problem is that it doesn't move with u, but u don't need it up all the time anyway. Usually I just cast it to get back some HP when I'm a little low and don't wanna get the pot cooldown, or I'm standing on poison/desecration and I have my target perma stunned and I don't wanna move. For T6 rifts and bounties, this skill may not be needed and u might wanna add Shield Glare or Judgement for additional damage.
The waller affix on Elites is a big problem for this build. Solo they are a annoying, but in a full party, the amount of walls they cast is just ridiculous, not to mention they cast walls on top of u quite frequent which IMO is a bug. If u can kill them fast, do so, but if not just skip them cause it's gonna be a big waste of time. If it's a greater rift and u get several waller packs, chances are u will get a lot more of those and fail anyway, so better just leave game and open a new one. At least until Blizzard does something about this. Stampede should go thru this affix or just make Steed Charge go thru them just like Spirit Walk for WDs. U can try Illusory boots but that will mean u wont be able to use Leoric's Crown and will need a mandatory Gogok of Swiftness gem.
Finally, bounties and keywarden farming requires a Swiftmount. U can make it without it, but that will cut your efficiency by a lot. With 50% CDR u can have perma horse and move around extremely fast and without getting hit. U dont even need Akarat Champion while running. Just use Swiftmount on switch and change back to your 2H weapon once u get to your objective. Mines don't even have gems/sockets.
That's pretty much it for now. This build is still WiP, I'll keep adding more info as soon as I learn more.
Videos
Recorded a couple videos to show the gameplay. First a T6 Bounty, not rushing to do it in 4 minutes or anything.
As u can see, Steed Charge provides excellent mobility and safety. Got lucky while recording and got a Goblin Vault, even a Rainbow Goblin too (waste of time tho).
GR34 with horrible density and prolly the worst map for this build, even a pony map, still managed to clear it. Died a couple times I guess. Not having 100% uptime for AC cuts my toughness by half and I can easily die. Still need to work on getting a little over 50% CDR so this is not a problem anymore.
There's a lot of room for improvement but I'm getting there.
PS: I'll be adding a video later tonight. I wonder if Overwhelming Desire amulet works on a stunned target. I'll start farming it and test later.
Last edited by Devile : 09-24-2014 at 01:45 AM
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