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I see you have a preference for projectiles haha. I'll share some of the fits that I've been using. But I do agree that alpha is definitely the way to go for multiboxing. Just simply being able to alpha things off the field is pretty damn good. But with that said, I use a lot of missiles due to the lack of having to deal with tracking.
also because you listed all the alpha ones, im going to go with some of my missile favs. these arent quite as good as arty alpha strike fleets due to their limited engagement choices. unlike alpha strike fleets, you cant just alpha your problems away :P
[Talwar]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Faint Warp Disruptor I
Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I,Targeting Range Dampening Script
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Upgraded 'Malkuth' Light Missile Launcher,Caldari Navy Nova Light Missile
Small Ionic Field Projector I
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
I use a mix of sensor damps and tracking computers. These talwars are super cheap. They have a surprising amount of alpha and their range is actually really good for small weapon systems. 10 of these can pretty much alpha cruisers off the field and they cost under 6m a pop. Its super throwaway and theyre great loads of fun because people actually try and fight you because loldestroyers.
[Caracal, Fleet Skirmish]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Phased Weapon Navigation Array Generation Extron
10MN Microwarpdrive II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hornet EC-300 x2
This is another one I like to use. Again, missiles. 70km range and mixing damps and target painters.
[Cyclone, Gatecamp]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor I
Large Ancillary Shield Booster, Cap Booster 150
Adaptive Invulnerability Field II
Warp Disruptor II
Large Ancillary Shield Booster, Cap Booster 150
Experimental 10MN Microwarpdrive I
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Hammerhead II x5
Navy Cap Booster 150 x50
Mjolnir Rage Heavy Assault Missile x2500
Nova Rage Heavy Assault Missile x2500
Scourge Rage Heavy Assault Missile x2500
Inferno Rage Heavy Assault Missile x2500
Cheap throwaway battlecruisers here. Cyclones are one of the cheapest battlecruisers you can buy and theyre surprisingly durable witht he double asb fits. you can squeeze in double xl asb, but i prefer the large and go for the damage so i can just blap things down quickly. split the neuts to whatever youre firing at to make sure you get their cap at 0 then fire away. if they didnt turn on their hardeners yet, theyre fucked. otherwise itll take a cycle before their hardeners kick off and you melt them. range of the cyclones is an issues and theyre very good at close range, but very bad at much else. very specific uses for these.
and since lordservent went only to command ships, I bring you the famous alpha fleet battleships
[Maelstrom, PvP 1400 Alpha Mael\]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Large Micro Jump Drive
100MN Microwarpdrive II
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
Large Core Defense Field Extender I
Large Ancillary Current Router I
Large Core Defense Field Extender I
These are slow. theyre bulky and they honestly have less tank than a sleipnir, but their alpha is almost 2x.
with a fleet of 10 of these, youre looking at alphaing battleships off the field with 120k alpha just about .
with that said, i would still personally recommend arty for the new multiboxers that want to get into pvp. also i do recomend care when looking for fights, and when i say fights ( i do mean fights and not hte "lolhe jumped into a gate solo" or solo ganking miners and ratters ) to be careful of what ships you bring. most times itll be really hard to get the locals to undock and fight you if you bring any sizable force. especially if you bring even slightly blingy ships, most people will stay docked and deny fights 
i recommend checking out regions like catch, providence, syndicate, and losec. but becareful of gategun.s
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