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    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
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    North of The Wall, South of The Line
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    http://l00py.net/ISBoxer_Ugh_Export_...ntersmonks.txt

    Import that and have a look at the mapped keys for EnableSlots and DisableSlots in the SLOT IDs key map. Those get called by the ActiveKeyMapsToggle and Activate Repeat mapped keys. All it does it load/unload a menu button with a graphic on a particular keypress. In my case, it shows a slot ID on the button with colors for what state things are in (green for normal smash, yellow for repeat all smashes, and red for all disabled.

    Let me know if I can answer any questions about it.

    [edit] The affected resources are:

    * A Menus item for each button (separate button for each "state")
    * An image set ("SLOT IDs") that point to the graphics files I used. Source images for an example is at: http://l00py.net/SLOT_ID_buttons_with_sourcefile.zip which contains a PDN file I use with Paint.net for editing things.
    Last edited by Ughmahedhurtz : 09-14-2014 at 05:01 AM
    Now playing: WoW (Garona)

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