Quote Originally Posted by K'man View Post
With the possibility of future restraints on incursions I thought of 10 x Legions, 2 x Guardians and 1 off grid booster. The fittings are as followed.


[Guardian incursion, Guardian]
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Armor Thermic Hardener
Imperial Navy Armor EM Hardener
Centii C-Type Adaptive Nano Plating
Centii C-Type Adaptive Nano Plating


Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script


Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter


Medium Ancillary Current Router II
Medium Ancillary Current Router II




[Legion incursion, Legion]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Energized Adaptive Nano Membrane
Armor Thermic Hardener II
1600mm Reinforced Rolled Tungsten Plates I


Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script


Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M


Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II
Medium Anti-EM Pump II


Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst
Legion Electronics - Tactical Targeting Network
Legion Defensive - Augmented Plating


I would swap scorch for navy multi since thy are in range. I also considered removing 1 web and adding another utility mod target painter, damp etc.


what do you think?
Speaking as someone who does solo vgs (and rarely assaults), don't waste your isk and skill queue time on t3s; they are too intensive on fitting reqs in general and usually have to motor out to the spawns. Depending on where you run, and how well skilled your characters are you can either rock a full fleet of tach nightmares plus 1 6/0 basi (if you have good dmg skills), or you can roll with 2 vindicators, 8 nms and 1 logi. Keep in mind that influence heavily influences your need or lack thereof for a second logi.

Shield is generally better for multiboxing in this case as you will get to the point where your limiting factor is both speed in warp and how quickly you can alpha everything in vgs at the spawn. The vindicator is a must if you are running into nco walls, due to the incredibly close spawn range (approx 35km) when compared to the 60-85 km spawns in the other two sites. Additionally, if you are in hisec, you need to be able to volley and not need to move off the warp in in order to get enough armor shots to out compete other fleets.

A competent multiboxer with decent character skills will almost always beat players in a contest unless he miss times armor shots or is lax on drones. Drone management can make or break a contest but is secondary to timing your vollies. I personally put my nm guns in groups of 2 and roll them through the target list simply because i know how much volley i get as a group.

When you multibox incursions, and assuming you are not in a contest, your target priority changes drastically. Instead of nuking the larger targets while you wait for the frigs to be webbed, generally speaking you kill off the quickest spawns (nation commander, tama, schmael, etc) before pot shotting the rest. In general, nothing in a nmc or ota should be able to get within 20km with decent skills, if you find that you have stuff escaping the alpha of your guns you will want at least 1 if not 2 vindies just to be certain your site times don't suffer.

As far as ammo is concerned: Navy gamma, MF are the du jour. You really do not need any other ammo types unless your skills are absolute crap. The t2 ammo is great but burns out too quickly to be worth much in the long run.