
Originally Posted by
Bettysue
If you feel the need to flame a guy for boosting a class prior to learning the nuances, have fun I'm totally cool with it, just keep it pg13 ish, because I'm sure I won't be the only one reading this thread.
Considering the vast majority of people just copy and paste macros without so much as looking at them, that would be a pretty silly thing get uppity over.
I haven't played with rogues {I keep meaning to do rogues+cats, but can't bing myself to stay subscribed long enough} but you could try a stacked sequence like I do with my DK. Her macros use -
Opener
Sequence
Lockup prevention
So going by a very generic setup for a sub rogue it might look something like this
Code:
/castsequence reset=target/3/mod Stealth, Ambush, Hemmorage, Slice and Dice, null
/castsequence reset=3 Hemorrhage, Hemorrhage, Hemorrhage, Rupture, Hemorrhage, Hemorrhage, Hemorrhage, Eviscerate
/cast Hemorrhage
This way you have you opener nulled so it only goes off at the start. Then you have your sustained set up in a castsequence insuring that your finishers get at least 3 CP. You can add another CP generator in there if you like. Finally, you have your CP by itself in a cast at the bottom. This should prevent lockups by allowing the macro to drop down and try casting a CP-generator when your finishing moves are locked due to lack of CP. This way while you may not get a full CP finisher, you will still be able to at least advance the castsequence. It'll also help you build "extra" points for Anticipation.
Another option you can try is adding short-term cooldowns in the sequence before the finishers to try and force a better chance at having full combo points before triggering the finisher. You'll want a relatively short cooldown that costs nothing so you aren't wasting energy and CP on a stalling move {causing the sequence to drop down to the CP-builder at the end} so you might turn the second part into something like
Code:
/castsequence reset=3 Hemorrhage, Hemorrhage, Hemorrhage, Kick, Rupture, Hemorrhage, Hemorrhage, Hemorrhage, Kick, Eviscerate
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