RIFT uses the Gamebryo engine which is very unoptimized and a resource hog. You can probably run 5 clients, but you might have to use the Low Quality Renderer on some of them which makes the game look terrible (but playable).
RIFT uses the Gamebryo engine which is very unoptimized and a resource hog. You can probably run 5 clients, but you might have to use the Low Quality Renderer on some of them which makes the game look terrible (but playable).
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