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  1. #1

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    Quote Originally Posted by bushido685 View Post
    With the AI fix Gargantuan / Fire Tallman dog combo is pretty awesome. finished a T4 rift boss in matter of seconds..

    Pretty disappointed about no Sycophant and Fetish army fix though..but hopefully it'll be added before 2.1 hits.

    From just looking a legendary gems and whatnot I believe blizzards wants WD to be centered around pets than its other skills

    Now I'm on a quest to have all my 4 wds have a useful passive on the hellfire amulet (i.e pierce the veil) to open up another pet passive.

    With some tweaking on equipments to support more CC T6 with all pet build could be very possible in 4x multibox.

    It could be placebo effect, but lag that occurs with massive pets seems let less "intense" with other players pets "ghosted" but when it comes to small stutter or lags theres a long list that can cause it (CPU, GPU, Connection speed etc. )
    Awesome reply, thanks bushido685. I am stuck between choosing 3x crusaders, 1x monk/2x crusaders or 3x WD. But with this fix I am leaning toward WDs. Looking forward to hear from you again after you have tested some more.

    So there is no fix on the fetish army even tho the patch notes said so? Maybe it is under progress then.

  2. #2

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    No probs

    No mention on patch note when the sycophants passives can be fixed but Hopefully it'll be later addition to 2.1 such an amazing passive w/ full zuni and Carnevil combo

    If you were running 3 sader 1 monk combo i'd say go nuts but since you're limiting out one space for your buddy I'd stay away from 2 sader 1 monk combo. one of the main reason being mixing loot pools with different main stats (monk dropping dex items and saders dropping strength items) which isn't efficient if you're farming for certain items. If you get your buddy to make a ZDPS pull monk that'd be the ultimate wingman for 3x multibox for any class

    I guess my advice on 3 x multibox is keeping it in same main stat classes (WD & WIZ INT ) (DH & Monk DEX) etc..

    Another advice is stick with one main stat class for a good chunk of time I've spent about good 3 months since ROS release all invested in WD builds and it paid off very nicely. There's a bit of grind from progressing on for better set items for certain builds and its definately worth it. Since I've finished almost all the builds I want w/ WD (minus SMK Dagger) I am currently moving back and forth btw wizards and WD's now since I can recycle items and jump to T3 right away
    Last edited by bushido685 : 06-28-2014 at 06:22 PM

  3. #3

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    Quote Originally Posted by bushido685 View Post
    No probs

    No mention on patch note when the sycophants passives can be fixed but Hopefully it'll be later addition to 2.1 such an amazing passive w/ full zuni and Carnevil combo

    If you were running 3 sader 1 monk combo i'd say go nuts but since you're limiting out one space for your buddy I'd stay away from 2 sader 1 monk combo. one of the main reason being mixing loot pools with different main stats (monk dropping dex items and saders dropping strength items) which isn't efficient if you're farming for certain items. If you get your buddy to make a ZDPS pull monk that'd be the ultimate wingman for 3x multibox for any class

    I guess my advice on 3 x multibox is keeping it in same main stat classes (WD & WIZ INT ) (DH & Monk DEX) etc..

    Another advice is stick with one main stat class for a good chunk of time I've spent about good 3 months since ROS release all invested in WD builds and it paid off very nicely. There's a bit of grind from progressing on for better set items for certain builds and its definately worth it. Since I've finished almost all the builds I want w/ WD (minus SMK Dagger) I am currently moving back and forth btw wizards and WD's now since I can recycle items and jump to T3 right away
    Interesting, and that is a really good tip, thx! I'll convince my friend to play a monk, hehe.

    After thinking about what you wrote I agree when it comes to sticking with one main stat. And what you said about it paying off to stick with the same characters for a long time.
    My only concern is that it wont be worth it if I pick the wrong class.

  4. #4

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    Quote Originally Posted by Zartok View Post
    My only concern is that it wont be worth it if I pick the wrong class.
    I think AOE and ranged attacks are your friends when it comes to Multiboxing. So strong class builds around that is a good starting point to look at.

    Pet doctor is obviously good so I won't even add it to your considerations.

    If you have 2.1 and Major changes in class in mind I really recommend Demon hunter ( I know been blabbering about WD whats with DH?)

    with 2.1 1 point Dex converts to armor which means toughness (no more diamonds on main 5 sockets on armors to sacrifice DPS to survive high Torment)

    The new buff on Shadow set (Perma Shadow power on 4 set: possible variation of builds based on runes)

    Marauders set is a given

    Natalya's set (amazing AOE build with Rain of Vengeance on low torment for Cache farming)

    And there's probably lot of other items that complement really well with multibox builds in DH

    Pull Monk synergy items and skills ( your buddy can share loot if he decides to go ZDPS monk and cluster arrow with pull monk is a really good combo IMO)

    It really depends on your preference of course but thought I give my 2cent with changes in the new patch and your unique triple box party combo

  5. #5

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    The change I'm really looking forward to is this:
    • The collision boxes for the following pets have had their radii reduced
      • Zombie Dogs
      • Gargantuan
      • Fetishes
    The main problem I find with multiple pet doctors is too many things running around and not hitting things. Part of that is the AI, but there's also just too many pets, especially in some of the rifts where there is less room. On live I end up running only 1 normal pet build and use carnevil on the rest. Haven't had a chance to test on PTR but hopefully this change will allow for 2 or 3 pet doctors to work together.

  6. #6

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    Quote Originally Posted by gosheto View Post
    The change I'm really looking forward to is this:


    The main problem I find with multiple pet doctors is too many things running around and not hitting things. Part of that is the AI, but there's also just too many pets, especially in some of the rifts where there is less room. On live I end up running only 1 normal pet build and use carnevil on the rest. Haven't had a chance to test on PTR but hopefully this change will allow for 2 or 3 pet doctors to work together.

    ya hop on PTR my friend no more Derping gargantuan

    I've stacked fire elemental on every slot I can (Cindercoat, Magefist, Ammy, Bracer, SOJ) and tested Tallman's fire dog and it's pretty awesome

    Remember that Fire dog does small AOE damages and it's equivalent or better than fetish from sycophant passive

    As far as narrow path ways creating a bottleneck effect it just a strategic move you have to work around.
    Last edited by bushido685 : 06-29-2014 at 09:17 PM

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