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  1. #11
    Rated Arena Member Kruschpakx4's Avatar
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    Dec 2008
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    Sorry I got that wrong, the deathcoil glyph doesn't heal, it places an absorb on the target for 127,2% of ap, but the heal from deathcoil itself on undead targets is 270% of ap, thats still strong with lichborne

    Quote Originally Posted by Shodokan View Post
    Necrotic plague will make it so that dks play much like a "dot cleave"
    And I think it will be strong, four dks with the enduring infection glyph, even double healer should've trouble keeping 5 people alive when you play quad unholy, I'm not sure if you get shadow infusion proccs by using deathcoil on allies but if thats the case than it will be really fun to play. I don't think desecrated ground will be necessary though, at least not against every lineup, I'd rather use at least 2 gorefiends grasp since you don't have double deathgrip anymore, its a nice tool to support your healer which will be necessary against melee teams

    btw the new set bonus are
    Item - Death Knight WoD PvP 2P Bonus (New) Using Death Grip on a target grants you the Morbid Strike effect. Morbid Strike increases the damage of your next special attack by 1,000%.
    Item - Death Knight WoD PvP Frost 4P Bonus (New) When you have Freezing Fog active, your next Howling Blast will apply Biting Cold to all targets it hits. Biting Cold increases Frost damage taken by 1,000% for8 sec.
    Item - Death Knight WoD PvP Unholy 4P Bonus (New) When you activate Dark Transformation, you gain the Death Dealer effect. Death Dealer increases Shadow damage dealt by 20% for 15 sec.

    dark transformation+gargoyle+dps trinket and fully stacked necro plague gonna be fun
    Last edited by Kruschpakx4 : 06-29-2014 at 06:41 AM

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