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  1. #1

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    Quote Originally Posted by Kruschpakx4 View Post
    well tbh I don't know, doubling health and removing base resilience doesn't really change much, bigger numbers bigger health pools or smaller number smaller health pools ... you get the point
    It does for choices like nature's guardian vs stone bulwark totem (shields/absorbs in general). Or making the totemic vigor glyph more powerful. Though it was my understanding that the damage of an ability relative vs the total healthpool would be lower in WoD than it is now.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  2. #2
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by zenga View Post
    It does for choices like nature's guardian vs stone bulwark totem (shields/absorbs in general). Or making the totemic vigor glyph more powerful.
    correct and still doesn't change much, I don't see a reason to use the totem over NG in 5s neither do I want sacrifice a glyph spot as ele/enh for viger (mop and wod). That rather affects non boxers

    Quote Originally Posted by zenga View Post
    Though it was my understanding that the damage of an ability relative vs the total healthpool would be lower in WoD than it is now.
    according to the blog doubled health so damage should be lower compared to health than it is now, and thats quite ok, ofc makes oneshots harder but tbh right now sometimes I even die in the opener against 3 dps teams especially against rogue/x/x, so beeing able to survive an opener from the usual 3dps without having to use everything right away is good

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