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Multiboxing 3x Crusaders + Monk
Decided to start a new topic about this since it received a lot of attention from the ones that were already doing 4x Crusaders but wanted to add a monk to the mix for efficiency and scaling up in difficulty. Since the gameplay changes quite a bit, I think its better to keep it in its own topic. For starters, this is by far the strongest combo I've ever tried so far. Done correctly, u can literally faceroll any difficulty without the need of running around, kiting, etc. just facetank and destroy everything. Good old smash buttons and kill stuff.
Also, this is very simple and not very gear dependant as other builds but obviously u will require specific legendaries if u want to faceroll the highest difficulties. As a reference, I'm not using a single piece of the AKKHAN set and I'm doing T5 very fast, with yellow rings gloves and amulets. Been doing 4x Crusaders for a while and kept thinking on how would I add a monk and make it go seamless with the skills in the party so I dont have to create weird configs and use 10 keys to control everything. Well, it wasn't hard at all after all and the result was surprisingly good.
Lets start with the Crusaders. The build is a no wrath generator build based on Fissure as main attack, only doing Lightning damage:
Crusader #1
http://us.battle.net/d3/en/calculato...YT!gaeS!bZYYaY
Crusader #2 and #3
http://us.battle.net/d3/en/calculato...Rf!gaeS!bZYYYY
Crusader #2 and #3 will round robin permanently Laws of Valor Unstoppable Force for the 50% wrath cost reduction. Also they round robin Judgement Resolved. All 3 Crusaders need enough cooldown reduction in order to have those skills available as often as possible. 35% should be enough to have perma Laws of Valor, but I suggest u try to get a little over 40% so the rest of skills are available often.
The only mandatory item here will prolly be Reaper Wraps since u dont have a Wrath generator. Without it, u will run out of wrath constantly. Captain's set and Aughild's will help with CDR and survivability. Fate of the Fell will increase damage too, so keep those items I mind if u wanna go up to T4-T6.
Now lets talk about the Monk which is prolly the key component here and what actually lets u go up to T6 very easy. A support monk can add a ton of damage and survivability to the whole party. Monks got screwed in RoS and so far, they only shine if they support. Used correctly, it will keep your party alive always and help melt everything very fast.
I'm using a no spirit generation build here too which simplifies everything:
Monk
http://us.battle.net/d3/en/calculato...RP!bfUV!YYZacb
Yes, I have a generator skill but not for spirit generation but because I need an attack skill there so the monk doesn't run around when I'm casting Fissures, but we will talk about that later. Very simple build but with 1 key element which is Epiphany and Guiding Light passive. These 2 skills have an amazing synergy. They will give u infinite spirit but also provide huge amount of healing for your party and up to 30% damage. With enough health glove bonus, your party will be literally immortal.
So basically the monk casts Cyclone Strike Implosion to pull the whole screen to your party, then Inner Sanctuary Forbidden palace to lock them in place and get debuffed and then u cast Exploding Palm on a few mobs. A couple seconds later and everything blows up. CDR is key here since all of this works as long as u have Epiphany up to spam your skills and heal your party. I've tried with 50% CDR and didn't like it. Right now I'm at 67% and it's just amazing. I can spam Inner Sanctuary and I'm only have like 5 secs of downtime with Epiphany.
Strongarm Bracers are not mandatory but sure help a lot to clear white mobs. There are also specific legendaries that help this monk build a lot:
http://us.battle.net/d3/en/item/the-fist-of-azturrasq
http://us.battle.net/d3/en/item/keke...eakable-spirit
http://us.battle.net/d3/en/item/the-minds-eye
http://us.battle.net/d3/en/item/halcyons-ascent
http://us.battle.net/d3/en/item/stone-of-jordan
http://us.battle.net/d3/en/item/sun-keeper
http://us.battle.net/d3/en/item/sledge-fist
The Fist of Az'turrasq is prolly the best item u can get for this kind of build. The damage it adds to the Explosion Palm explosion is huge. Killing a white mob can literally blow up an elite pack because of the chain reaction. Kekegis is nice because its the only helm with CDR and also gives u free casts. I use a Minds Eye and do great since I have Inner Sanctuary up very fast, the regen I get + Epiphany is just perfect. Halcyon Ascent is amazing too for the CDR, elite damage/reduction and CC. Sledge Fist is nice, but IMHO not that great anymore. A Fist of Az'turrasq + Sunkeeper are much better choices for monk weapons.
Stack CDR as high as possible, Physical Damage and Elite Damage. That will clear up packs extremely fast. Stone of Jordan with Physical damage and high elite damage is BiS.
Critical Hit Chance and Damage are not needed. CDR, Vitality, armor, resistances and health glove bonus are. I try to craft my armor with a Barb or Crusader so I get Strength instead of Dex. Try to get rolls with Armor and Vit, and no All Resistances. Since single element resistances can go up to 160 and all res only to 100, I rather have Armor and a single resistance as a secondary roll and use it with the One with Everything passive to boost my resistances a lot higher. It's fairly easy to get up to 2000 all res without having a single piece with all res. Only gems recommended here are diamonds. For armor and weapons.
I don't find CC that important here. I rather go with the raw damage approach. Kill everything fast so u dont need CC.
Last edited by Devile : 06-04-2014 at 02:20 PM
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