Quote Originally Posted by rfarris View Post
WildStar is not GPU bound -- it's CPU bound. They are in the process of optimizing the game engine and beginning to thread the code. It will be interesting to see how a threaded program will run in a multiboxing environment.
I think it is something else bound...with two games running my CPU doesn't hit 40%

Ultra graphics on both game windows = 20FPS
Lowest graphics on both game windows = 35FPS

16GB Ram, 8GB free.

Something is really wrong there.

I am not using the 64bit WildStar client though, are you guys?