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  1. #11

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    I think a monk is mandatory to make it really efficient. Wrath usage is completely inefficient without a monk and I really don't wanna round robin Condemn Vacuum just to get something to pull mobs towards my skills, not to mention the pulling is really slow, low radius and not instant like Cyclone Strike. I feel like I cast far too many Fissures for the amount of mobs I have to kill, wasting more than twice the Wrath I should use. If they were clustered, I could just cast a few and everything in the screen will be blinded, rooted and melting.

    This is a draft only, but I think I'll be using something like this:

    Crusader #1 and #2
    http://us.battle.net/d3/en/calculato...Rf!gaeS!cbZYYY

    Crusader #3
    http://us.battle.net/d3/en/calculato...YT!gaeS!cbZYaY

    Now the good thing about a monk is I don't need Justice anymore since everything will be packed and in range for Punish which gives higher block and 15% crit chance.

    Now, 2.0.5 reduced cooldowns for a some skills, which is great and now is easy to round robin just with 2 chars instead of 3. Even with Judgement Resolved getting a huge nerf, its still helpful for the crit and root effect, so I can have that in a 2 group round robin. Group1 will be Crusader #1 and #3 and Group2 will be #2 and #3 so every cast will have Judgement + Shield Glare. Since Shield Glare has a lower cooldown, with enough CDR it can be almost spammed. That saves me 1 skill slot which I can use for Akarat's Champion.

    My goal is to hit 50% CDR. With that I can have Judgement every 4 secs, but since its in roundrobin with 2 Crusaders, it will be available every 2 secs. With 50% CDR Shield Glare will also be up every 2 secs so it matches perfectly. Laws of Valor will be up all time and Laws of Justice will have a 10 secs downtime since I only have 1 Crusader with it. But that's ok since I dont need damage reduction from white mobs, only for elites and having that every 10 secs its ok. I'll prolly use it at the same time my monk casts Inner Sanctuary so I'm pretty much immortal during that time. The idea is to scale in difficulty up to the point u kill packs before Inner Sanctuary and Laws of Justice end. Monk will be a standard ZDPS build with Palm, Cyclone Strike, Mantra of Conviction and Inner Sanctuary.

    The combo will be:

    Cyclone Strike
    Judgement + Shield Glare + Exploding Palms in a few targets
    Punish + Cripping Wave Breaking Wave (10% additional damage) (just a couple hits)
    Fissure + Deadly Reach Strike from Beyond (spam till they die)

    Provoke can be added right after Judgement in case u start with low Wrath.

    For difficult elite packs and bosses, I just add Inner Sanctuary + Mantra of Conviction + Laws of Justice + Akarat's Champion. At least on paper, sounds pretty good. I'm also testing a build without a Wrath generator so I can just have Fissure as main and have a free slot for another skill.

    I'll polish this during the weekend and let u know how it goes.
    Last edited by Devile : 05-16-2014 at 11:52 AM

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