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  1. #1

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    Quote Originally Posted by Devile View Post
    My plan is to get enough CDR to the point I can round robin Laws of Valor Critical and Laws of Justice Decaying Strenght without downtime. That will give the party a HUGE bonus in dps and toughness at the same time. Haven't done the math yet, but prolly around 60% CDR should give me enough buff uptime. Also, with enough CDR, I don't need to round robin Judgement in all 4 Crusaders, just 2 of them and have maybe Shield Glare in the other 2 so I cast those 2 skills at the same time in combo.
    It seems like your saying Justice/Decaying increases DPS, and I don't see how. It would massively boost toughness, though.

    An alternative is to your plan to do judgement/shield is to use judgement/mass verdict. Seems like doing judge/mass + judge/resolve in round robin would be nice; since it'd concentrate enemies for your fissures. Of course you'd have to sacrifice another slot to shield glare, though. You could do a similar thing though, with Emblazoned shield. Or simply swap those two out for another skill. (there are a couple of decent low cooldown dps abilities like heaven's fury/ascendancy or phalanx/bowmen.) Or round-robin consecration with those two slots, maybe, for some extra toughness and in keeping with the whole ranged motif.

    Edit: Did the math, (well wrote some quick and dirty code). I assume partial seconds are disregarded. (e.g. 5.6 second reduction is actually a 5 second reduction).

    My math says 56% CDR to round robin laws with two characters. Apparently, you can round robin with 3 chars at 40% CDR, which is also the point at which you can combine judgement/shield; again, per my math. Apparently at 70% CDR you don't need to round robin judge/shield, and at 78% you wouldn't need to round robin anything. Those last two are probably not attainable though. My math might be wrong of course.

    Also worth noting that you can round robin shield glare 3 characters pretty much out of the box(3x4=12). Judgement is pretty easy to get down to 3 as well. (6x3=18).
    Last edited by Ishar : 05-11-2014 at 08:28 PM

  2. #2

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    Quote Originally Posted by Ishar View Post
    It seems like your saying Justice/Decaying increases DPS, and I don't see how. It would massively boost toughness, though.
    I didn't say Justice, I said Laws of Valor Critical and Laws of Justice Decaying to have 15% AS + 100% crit dmg (DPS) and 60% reduced damage.

    Did a quick change to my build and holy shit, what a HUGE difference. I went from T2 to T4 without adding more toughness or considerable DPS:

    http://us.battle.net/d3/en/calculato...Rf!gaeS!abaYYY

    I can't believe I'm doing T4 with literally crap gear (i still have dex/int items). At this point I have no doubts I'll be able to do T6 without problems once I get the proper gear. Switching to Unstoppable Force made a huge difference since now I'm able to pretty much spam Fissures while before I could only cast 3 and run out of Wrath. White mobs just disappear after 2 casts and elites dont stand a chance once I pop Provoke. Even Extra Health packs melt quite fast. All that goes hand to hand with Wrathful passive which heals nicely once I get all those Fissures on top of the pack.

    My CDR sucks right now (around 20% or less on most). Haven't worked much on it. I'm mainly farming shards with my TR monks on T1 and then gambling with my Crusaders to get shields. Then farm a little bit with them on T4 to get more souls to start crafting Aughild's and Captains. Also need to farm Malthael for the Reaper Wraps.

    I'm not even at half way where I want to be with these guys, but it's working surprisingly good. I'll aim for 50% CDR and see how well I do. I got my first Schaefer's Hammer today with horrible roll but whatever, it was better than the Standoff sword I was using. Once I get my CDR goal, I'll throw a ZDPS monk into the mix and see how it works. I think I can do T5 but that will be pushing it since my toughness is around 8m now cause of the passive change.

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