It seems like your saying Justice/Decaying increases DPS, and I don't see how. It would massively boost toughness, though.
An alternative is to your plan to do judgement/shield is to use judgement/mass verdict. Seems like doing judge/mass + judge/resolve in round robin would be nice; since it'd concentrate enemies for your fissures. Of course you'd have to sacrifice another slot to shield glare, though. You could do a similar thing though, with Emblazoned shield. Or simply swap those two out for another skill. (there are a couple of decent low cooldown dps abilities like heaven's fury/ascendancy or phalanx/bowmen.) Or round-robin consecration with those two slots, maybe, for some extra toughness and in keeping with the whole ranged motif.
Edit: Did the math, (well wrote some quick and dirty code). I assume partial seconds are disregarded. (e.g. 5.6 second reduction is actually a 5 second reduction).
My math says 56% CDR to round robin laws with two characters. Apparently, you can round robin with 3 chars at 40% CDR, which is also the point at which you can combine judgement/shield; again, per my math. Apparently at 70% CDR you don't need to round robin judge/shield, and at 78% you wouldn't need to round robin anything. Those last two are probably not attainable though. My math might be wrong of course.
Also worth noting that you can round robin shield glare 3 characters pretty much out of the box(3x4=12). Judgement is pretty easy to get down to 3 as well. (6x3=18).
Connect With Us