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  1. #5

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    Quote Originally Posted by Mamut View Post
    Just got my crusaders to 70, hope to give em a solid go next weekend. To ease the pain of the slow movement i have Laws of Hope/Wings of Angels on round robin.
    Seems like you could mix valor/critical and hope/wings to make this a speedier team overall, once you got sufficient CDR. Wouldn't be quite 100% up time on wings, though. Probably not worth dropping critical for Wings though, unless you are massively OP for the difficulty level. Might be good for farming, though.

    I think I'm going to focus on this team now. I can seamlessly mix in a monk if i choose, later.

    Edit: nevermind; I had a brain fart. You could have 3 crit 1 wings and pop wings when your not fighting to make getting to the next clump faster.

    To expand on this idea a bit; if you bind 'wings' to the same key as 'force move' then you can use it in combat to reposition (where 'move through enemies' is really important and the shield effect of hope can't hurt) as well as to speed up moving to the next group (if you are like me, and always force-move anyway out of habit...). This is possibly what Mamut meant when they mentioned hope/wings.

    As a final thought, you don't need as much CDR to do 3/1 as you do 2/2. Though doing 2/1/1 is probably attractive later on anyway (since 50% uptime of decaying strength is better than nothing.)

    Now I can't wait till I get enough CDR to zoom-zoom. hmm. Tempting to just deal with 75% uptime critical in favor of zoom-zoom. LOL.
    Last edited by Ishar : 05-11-2014 at 05:40 PM

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