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    Default Multiboxing Crusaders

    I didn't touch this class for a long time, mostly because of all the negative feedback I heard about them, but I gave it a shot a yesterday and they have quite a few "multiboxing friendly skills". I was able to do T1 with just crap gear I had lying around and the first stuff Kadala gave me.

    Right now I'm using this build:

    http://us.battle.net/d3/en/calculato...Rf!gaVS!cbYYYb

    Using Steed Charge for now cause I can't stand how slow they walk with a 2 hander. Once I get the Hellskulls for all my Crusaders, I'll switch to Condemn or Shield Glare. At first try I had them all with 5m or so toughness and 400k+ dps which was more than enough to do T1 easy. Laws of Valor Critical in a round robin gives me permanent 100% crit damage and 15% attack speed for the whole party. Resolved is also in round robin which gives me 100% crit chance which is so OP. That skill alone allows me to forget completely about crit chance in items and focus on other stats.

    Crusaders don't benefit much from Attack Speed, so that's another stat I don't look in items. Meaning that all the crap gear I've been salvaging can be extremely useful for a Crusader and also I can get stupidly high toughness without much effort. I'm stacking only Lightning Damage, Crit Chance and Cooldown reduction. All the sudden, all those Mempo's and Andariels I've been salvaging look pretty damn good

    On my second day my Crusaders have around 10m+ toughness and can clear T2 easy. I'm starting to reroll items to get Fist of the Heavens damage and it just melts everything, and I'm not even using decent weapons, just yellows with 2200 dps only. I'm aiming for SCHAEFER'S HAMMER on all of them. I don't think it will be hard to faceroll T4 once I get decent weapons and shields. My plan is to get enough CDR to the point I can round robin Laws of Valor Critical and Laws of Justice Decaying Strenght without downtime. That will give the party a HUGE bonus in dps and toughness at the same time. Haven't done the math yet, but prolly around 60% CDR should give me enough buff uptime. Also, with enough CDR, I don't need to round robin Judgement in all 4 Crusaders, just 2 of them and have maybe Shield Glare in the other 2 so I cast those 2 skills at the same time in combo.

    I'm really enjoying Crusaders right now. It's really taking away all the frustration I get from getting that amazing item that didn't roll the perfect stats I needed. With this build, there's a good chance that item is very good for one of my Crusaders. An amulet with 100% crit damage, armor and 15% lightning is just crap for all classes but for this build is amazing since I can reroll that armor into STR and do a crapload of damage with it. Not BiS but very good.

    Obviously not everything is good. The biggest problem I've found is mobility. If u get slowed by something, its just unbearable. They literally stop moving. Besides that, moving from pack to pack feels like it takes forever. I might add a monk to the mix to speed up things, and since they dont really have tougness issues, I don't care about pulling firechains and electric packs. Or just try another skill to leap/run out of those tricky situations. Wallers can be a pain in the butt too. Wrath generation is a little bit annoying but guess is just a matter of getting used to the class and new playstyle, or I'll just get Reaper Wraps.

    I'll prolly use Reaper Wraps with Aughild's, Born's and Captain's sets. If I go with Condemn Vacum and no monk, then Strongarms for sure. I'm pretty sure I'll be over 20m toughness in no time. There's a lot of potential here.
    Last edited by Devile : 05-10-2014 at 07:18 PM

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