Quote Originally Posted by pox67 View Post
I asked on the Alpha forums if Hackshield would in at release.
Got a response that it is easy to circumvent and a lot of people complaining about it.

There is a lot of rage on the forums about Hackshield. Just about anything on the computer can set it off. For me it was Webroot antivirus and the game would exit every 2 - 3 minutes. If I disable my AV it the game works fine.

There are still quite a few bugs but if they got rid of Hackshield things would be much better. At the moment they are using an older code of the game so it is very ping dependent, living in Australia I have a bad ping so can't spam DPS skills as fast as others with low pings. This is apparently fixed in the Russian version though.

I was pretty cranky by the time I finished fixing the crashes and got the game working last night but it all went away once I started playing. Can't put my finger on anything but the game just sucks you in. It is the little things like consumable drinks that are on barrels near NPCs, these give you a 30 second strength buff so you run much faster or fight much better. Little things that make the world feel really fleshed out. And I know I passed a lot of things that I want to go back and see what they do.
Then my character levelled to 5 and I could open up a new class, I was an archer and then picked witch...so a bow wielding witch. I like it. And the skills all kind of work off each other. I had two bow skills, one that snared and if I use the second ability the snare is increased. I picked up a witch ability that works off the increased snare and roots and dots the mob.

Being an old and jaded gamer I was surprised when I woke up early to play the game before work. And waking early for me is 5am as I leave at 6 for work!
Ya, it's fun. It's definitely a step in the right direction in the "themepark" style of games. The best description for it is probably "themebox" or "sandpark". I wish ships were handled differently though. I wish you could actually lose your ship if it was stolen or destroyed (not the blue print, so you could just go plunk down some more materials and build a new one without too much fuss).

A few more changes need to come into the game. We've gotten some of the 1.0 version balance changes but not all of them. The biggest one IMO that needs to come next is the HP boost. Right now I run around with about 9k hp self buffed, I'm running basically the tankiest build in the game. Several guys in my guild can one shot me in the right circumstances. In 1.0 one of the changes KR has is roughly doubled HP with no increase in player DPS.

The game is also not balanced in the slightest way around 1v1. Builds basically break down into very hard counters.

The game is also pretty much broken down at this point to what class combinations work best. As an archer, your best builds are going to look like Archer/Shadowplay/Auramancy or maybe Battlerage. Lot of the classes have very specific primary support classes for synergy. Splitting magic and physical damage doesn't tend to work well late game due to stat requirements. One exception is Occultism which has very low magic attack modifiers and high base damage. So you can to an extent get away with stacking a physical DPS class with occultism since you can rely simply on the high base stats for occultism. Occultism however is more of a support role dealing mostly with disables and stuff like that versus raw damage output.

For PvP, Auramancy is almost a must. It has your CC breaks and immunities. If you don't take Auramancy, Defense is a pretty important role for the passive defensive boosts it gives you. With TTK in PvP in this game, without CC breaks, or without defensive passives you're going to get gibbed by people. Even my build which runs Occultism, Auramancy and Defence I can get insta gibbed by a couple classes or just blown up through a single stun/knock down chain.