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  1. #1

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    I ran across an addon called RPhelper that reacts to events in game and then does an emote or a "say" based on what you set for the event. This addon got me thinking, why couldnt it be modified to react to chat? You could have all sorts of custom phrases set to react to the things that are said around your char.

    Is this sort of thing not possible because chat isn't an event? Somehow rphelper knows when you crit, so is it reading the chat box?

    I went back to look at rphelper and found this addon called segui. It looks promising....http://users.frii.com/~garren/WoW/Addons/Segui/

    I cannot mess around with it now since I am at work but at first glance it looks as though it may work for scripting conversations

  2. #2

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    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=160382#post1 60382
    I don't get it - I've been trying to do this for AGES and it has NEVER worked for me. WoW just says the /in command does not exist. I even tried copying the above macros EXPLICITLY and get the same error. Is this entire thread one big prank or what?
    Works fine for me. Apparently you need something with that Ace event module in it...but I don't know as I have anything special installed.

  3. #3

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    Really guys, this is awsome! Man Im gonna try this.

    It would be nice if we could build a guide to get this up and running. Thanks for resurrecting an old topic.

    Some of the conversations is great! If someone out there got more, lets hear them! I laugh so hard.
    Grim Batol EU (Horde) PVP
    Guild: GIMP

    5x Druids = 5x FUN

  4. #4

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    [quote='Zite83',index.php?page=Thread&postID=47475# post47475]Use the /in (#sec).. I made a few funny ones... My favorite one is where my 3 druids argue over that I am not a bot. I have a few that go on for about 5 mins. To stop it I dont know how to do that Just dont hit the key :P
    The /in command only works with stuff like /say /follow ect... cant cast spells or what not

    Here is a 3 way conerstaion

    [b](player1)[/b]
    /say Hello player2 how is it going?
    /in 7 /say Ehh its alright
    /in 11 /say Shut up player3!
    /in 15 /say Lets dance!
    /in 17 /dance
    [b](player2)[/b]
    /in 3 /say Doing great player1!
    /in 5 /So hows your day player1?
    /in 12 /say Yeah Shut up!
    /in 17 /dance
    [b](player3)[/b]
    /in 9 /say What about me you two? Don't want to talk to me?
    /in 13 awww No one likes me
    /in 17 /dance


    Hope this helps! The convos just make you sound more like a bot and make people /tell spam you "reported" even more, its great![/quote]

    I've added this to the wiki for those of us that don't like searching the forums for little gems like this. :thumbup:

    [url='http://www.dual-boxing.com/wiki/index.php/Macro:Conversation']Macro:Converstation[/url]

  5. #5

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    The /in commanad was first found in Chronos, which was a Cosmos library. Chronos.schedule was the function created to allow this command. This feature was duplicated in the Ace library and again in the Ace2.0 libraries. The advent of Ace3.0 saw the deprication of this ability, because it was of little use. The /in command can no longer be used in combat, if you flag for comabt with a delayed action such as /follow in the queue, the action will not complete till after combat has completed. If you enter combat with a long scripted play already in progress it's possible to spam yourself right off the server after combat, so use it wisely.

    So there really isn't too much worry of automation, as /in can't perform anything considered protected such as movement or casting spells.

    Anyway enjoy it while it's available...

  6. #6

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    Quote Originally Posted by 'Bettysue',index.php?page=Thread&postID=160848#pos t160848
    The advent of Ace3.0 saw the deprication of this ability, because it was of little use.

    If you enter combat with a long scripted play already in progress it's possible to spam yourself right off the server after combat, so use it wisely.
    It sounds like a determined person could, meanwhile, copy that section of code into a new add-on - and at the same time, possibly add the capability to break (or pause?) if combat is entered to handle that more gracefully.

  7. #7

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    Absolutely, it was just removed in the cleanup of libraries because it was used by such a small group, its maintenance wasn't warranted. Should there be a following from the multiboxing/RP crowd again it could be resurrected and "fixed." The addition and fix of it is actually quite simple if you understand the WoW API and lua even at the most basic level. Just hook the combat enter and exit flags, and store the counter variable while in comabt and start it over with the counter at the previous position immedialty after the combat exit flag fires.

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