Quote Originally Posted by Lyonheart View Post
Other than tons elite mobs that have been added in last patch ( meant for 2-5 players ) There are also "Shiphand missions" that are instanced quest zones that scale with group size. There are lots of them starting at around level 13..they are repeatable. I had an epic drop off a trash mob in one.

The last patch changed exp in open world to "encourage" grouping.. they upped the exp for groups and added the elite mobs for that reason.
That is good news. This game really seems to be shipping with a lot of features whereas you often have to wait for small group content. I can't attest to howbuggy the game is as I haven't played enough but it does have the features there.

Now that I pre-ordered I am automatically in the remaining beta weekends. I'll probably use the time to perfect an ISBoxer config before release. I am thinking of setting up forward/backwards/strafe on the arrow keys for the companion character. That way I can move them out of the way from telegraphs. Or maybe tie those keys to dodges.
Does dodge use a resource in this game? I know ESO uses stamina to dodge which makes it worthless as you want the stamina for attacks/blocking.

What about the secondary professions (paths)? It would be easier to have each toon on the same path but on different paths would provide more abilities.