Quote Originally Posted by luxlunae View Post
My recommendation, when you make a new level one teampull up the spell book and make /cast macros for all of the abilities you'll learn until level 10, export and reload once, and then figure out how you want to use them later without having to reload again (by default I always start any dot macros with a castsequence reset=target DOT, null).
For new teams I have a 'No Spec' Mapped Key which only spams my 1 and 2 keys. Then when the character hits level 10 I can assign a Mapped Key to them that is more suited for their actual spec.