Well, my video has been delayed for a few weeks unfortunately due to RL commitments. I'll describe briefly my thoughts and then you can respond from there

Incursions can be great cash. What I don't like about them is that until you can fit 9 blinged Nightmares, Machariels, Vindicators etc you will likely lose every contest you have. I don't know what your play-time is like, but this is a non-negligible risk to your profitability. Also, the training time for a competitive fleet is pretty significant.

All that being said, I far prefer C4 and C5 Wormhole anomalies. I can clear a C4 sites in about 2-3 minutes--Granted, I have to drop a MTU and do 5-6 sites before coming back to salvage (2-4 minutes again per site). When the static has been stripped of anomalies, I just roll the hole and repeat. Living (until recently) in a C4 means there's no risk of a capital being dropped on you, and with 10 toons you're at least a match for any cruiser fleet that wants to tangle.

The funny part is, C5 sites go faster than C4 sites because more of the targets are battleships and so the applied DPS of 90 Garde IIs goes through the roof. Also, the rats burn close in a C5 whereas in a C4 some of the targets like to sit at 100km and snipe. That means Gardes instead of Bouncers.

I think there are pros and cons to to Incursions and WH anomalies. Once my guys finish their Ishtar trains (9 days) I'll be crosstraining into battleships so I can put more energy into Incursions.

~~~

With respect to help with ISboxer... That's a whole other kettle of fish