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  1. #1

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    How about expanding the window size, scaling the UI and then running the HKN resize? Once you have the UI scaled and saved, you shouldn't need to resize it again.
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  2. #2

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    Quote Originally Posted by Khatovar View Post
    How about expanding the window size, scaling the UI and then running the HKN resize? Once you have the UI scaled and saved, you shouldn't need to resize it again.
    You'd think with the extensive background I have in game emulation something like this wouldn't have bypassed me...That being said to quote someone from MMOwned when I contributed my first script "often times we think of things in such an advanced method that we overlook the simplicity that make great things like this happen. Thank you for your contribution."

    On that note:

    TO ANYONE that has this issue. Here is the fix.
    Bring all the windows one by one into your main monitor, since rift hates window resizing on secondaries.
    Go into the main game menu, then proceed to interface, and select "Default"
    Save, and exit the menu, then rescale the window using your script: problem solved.

    Apparently this issue is caused by the game's engine. Whereby when you resize even ONE particular element it will cause it to scale to the original aspect in which it was done. So if you scale it to 70% at 1080 then resize your window, it will STAY at a 70% scale that's relative to 1080, not the 400x200 or whatever that you just resized it to.

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