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  1. #1

    Exclamation Help Me: Rift-HKN-UI Resizing Issue

    Can anyone help me figure out why when I have my script resize my windows it turns into this problematic non-scaling UI?


    It's especially weird, because when I used the same functions in the script to perform window resizing on my 2-box layout it works just fine, and did so even in PIP mode (although I will say that the 2-box layout I use has two screens at a resolution of 1920x1000 so it makes it hard to tell if the UI is scaling in THAT particular one, but I know for a fact that it looked like a tiny mirror image of my main rift window when i ran it in PIP mode.)

    The problem is more aesthetic than anything, but believe it or not after several years of playing with Eyefinity setups I can actually monitor my alts movements REALLY well from the leftmost monitor they're on while controlling my main which seems ot be a necessity, since for some reason every now and then the mouse feeds over to the slave, and causes them to keep running when I stop (but that's neither here nor there.)

    The real problem lies in the fact that these multi-windows on the left are scaled by 50% of a 1920x1000 resolution size, and their UI's are completely F***ed.

    I need help with this as soon as possible.
    Thanks,
    Dracconus

    **EDIT**
    Forgot to add my scripts:

    The layout script:
    Code:
    <hotkey ScrollLockOn shift r>
    <targetwin rift1>
         <setwinsize 1920 1000>
         <setwinpos 0 0>
    <targetwin rift2>
         <setwinsize 960 500>
         <setwinpos -1920 0>
    <targetwin rift3>
         <setwinsize 960 500>
         <setwinpos -960 0>
    <targetwin rift4>
         <setwinsize 960 500>
         <setwinpos -1920 500>
    <targetwin rift5>
         <setwinsize 960 500>
         <setwinpos -960 500>
    
    
    <hotkey ScrollLockOn ctrl r>
    <renamewin rift rift1>
    <renamewin rift rift2>
    <renamewin rift rift3>
    <renamewin rift rift4>
    <renamewin rift rift5>
    
    
    <hotkey ScrollLockOn shift ctrl r>
    <renamewin rift1 rift5>
    <renamewin rift2 rift4>
    <renamewin rift3 rift3>
    <renamewin rift4 rift2>
    <renamewin rift5 rift1>
    and the actual script running everything

    Code:
    <Hotkey ScrollLockOn Ctrl R>
            <RenameWin "RIFT" RIFT1> 
            <RenameWin "RIFT" RIFT2>
            <RenameWin "RIFT" RIFT3>
            <RenameWin "RIFT" RIFT4>
            <RenameWin "RIFT" RIFT5>
    
    
    <Hotkey ScrollLockOn Ctrl P>
            <RenameWin "rift1" RIFT> 
            <RenameWin "rift2" RIFT>
            <RenameWin "rift3" RIFT>
            <RenameWin "rift4" RIFT>
            <RenameWin "rift5" RIFT>
    
    
    <Label r1 Local SendWinsf rift1>
    <Label r2 Local SendWinsf rift2>
    <Label r3 Local SendWinsf rift3>
    <Label r4 Local SendWinsf rift4>
    <Label r5 Local SendWinsf rift5>
    
    
    <Hotkey ScrollLockOn b, 0-9, Plus, Minus, F1-F11, Oem6>
    <SendLabel r1, r2, r3, r4, r5>
    <Key %Trigger%> 
    
    
    <MovementHotkey ScrollLockOn space, x>
    <SendLabel r1, r2, r3, r4, r5>
    <Key %Trigger%> 
    
    
    <UseKeyAsModifier Oem3>
    
    
    <Hotkey ScrollLockOn Oem3, LButton>
       <SendLabel r1, r2, r3, r4, r5> 
          <ClickMouse %TriggerMainKey%>
    Attached Images Attached Images
    Last edited by Dracconus : 03-08-2014 at 04:17 AM

  2. #2

    Default

    Have you tried adjusting the UI scale in the game? I haven't played the game since it went live, but there should be sliders to adjust the UI Scale in the game's options.


    http://forums.riftgame.com/technical...ml#post4426272
    http://forums.riftgame.com/technical...ng-resize.html
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  3. #3

    Default

    I can't even access the menus in the slave windows because the ui's stuff is so large compared to the window I can't confirm anything, besides that the scaling works fine when I run it in picture in picture mode off 1 monitor.
    If I HAVE to run it off one monitor then...well, I have to, but there's got to be something wrong with this.

  4. #4

    Default

    How about expanding the window size, scaling the UI and then running the HKN resize? Once you have the UI scaled and saved, you shouldn't need to resize it again.
    Blog : Herding Khats
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  5. #5

    Default

    Quote Originally Posted by Khatovar View Post
    How about expanding the window size, scaling the UI and then running the HKN resize? Once you have the UI scaled and saved, you shouldn't need to resize it again.
    You'd think with the extensive background I have in game emulation something like this wouldn't have bypassed me...That being said to quote someone from MMOwned when I contributed my first script "often times we think of things in such an advanced method that we overlook the simplicity that make great things like this happen. Thank you for your contribution."

    On that note:

    TO ANYONE that has this issue. Here is the fix.
    Bring all the windows one by one into your main monitor, since rift hates window resizing on secondaries.
    Go into the main game menu, then proceed to interface, and select "Default"
    Save, and exit the menu, then rescale the window using your script: problem solved.

    Apparently this issue is caused by the game's engine. Whereby when you resize even ONE particular element it will cause it to scale to the original aspect in which it was done. So if you scale it to 70% at 1080 then resize your window, it will STAY at a 70% scale that's relative to 1080, not the 400x200 or whatever that you just resized it to.

  6. #6

    Default

    Glad you got it set. Hope it stays that way.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  7. #7

    Default

    Quote Originally Posted by Khatovar View Post
    Glad you got it set. Hope it stays that way.
    As an addendum to this new found information. Upon resetting the UI you may experience that it actually doesn't scale yet. IF such is the case, simply click the border where you get the resize mouse icon. Don't resize the window, just click the window resize border and make it think that you did, and it'll update the resolution you're at.

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