The transparency idea didn't work, likely I didn't put enough time into trying to find alpha levels and such butjust had the maps dump on top of each other so if something dropped on the first slave it was covered by the map of the third. Ended up doing pretty much the same thing as you, and Mirai had a great videofx video up on youtube that pretty much solved the few issues I was having. I now up the 3 other maps down the bottom right of the screen as it covered the least important info in 150x150 size viewers and they only appear on the screen that is main client at the time.
This is a screenshot of how it appears on a drop...and love that Blizzard trolls by having the sound of a jewel dropping be the same as a legendary. That's one other thing I do too, turn off all sound but effects and have them set to play in the background, that way you can listen for leg drops too just in case you miss them on the map
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