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  1. #11

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    Quote Originally Posted by Coanunn View Post
    Full copy and paste from http://hotkeynet.com/wow/wow-sample-two-on-one.html save that I modified the file path for the exe. As I said before, I'm still at the "I stole it" level of scripts for this as my understanding is exactly bubkiss so far.
    ya im a complete 'copypasta' scripter.



    1. okay you launch the game with the Alt+Ctrl+L subroutine of your script (your post says you used Ctrl+Alt+L, typo? i don't even know if it matters) and then rename them via Ctrl+R part of your script. but! the subroutines look like they are setup to already rename them.

    2. also, the script is using the cmd SendWinM but i had to turn on the option for that cmd to work in HKN via Options > Send Mode Settings. apparently there are tiers of cmds some of which work and some which don't. SendWinM is a step above SendWinS for instance.

    3. the other thing is only something ive read about on the forums (and im trying to remember which forum now so i can look it up again). what was apparently happening was that Windows does not natively recognize key commands sent to a background window. which i think is why all the scripts seem to have the script that sizes and places their windows. just a thought.

  2. #12

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    another quick note: im playing EQ2 and when my script was using ScrollLock as the toggle for turning HKN hotkeys off/on it was screwing with my keyboard while ingame. i changed the hotkey to CapsLock and it behaved better but like you, im still having issues as well.

    but that may have just been an EQ2 issue.

  3. #13

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    AMEN.. Apparently there was an issue with the script. I grabbed a copy from the guy who hosted the video on youtube that I had followed and it fixed all but a targeting issue which was an issue with the macro not HKN. So for basics I'm all set, now to learn some of the other things because I'm still having to tab back and forth to talk to quest givers as they replication for the mouse doesn't help if the pointer is in the wrong place due to one character following the other. THANK YOU so much for your help guys!

  4. #14

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    Quote Originally Posted by Coanunn View Post
    AMEN.. Apparently there was an issue with the script. I grabbed a copy from the guy who hosted the video on youtube that I had followed and it fixed all but a targeting issue which was an issue with the macro not HKN. So for basics I'm all set, now to learn some of the other things because I'm still having to tab back and forth to talk to quest givers as they replication for the mouse doesn't help if the pointer is in the wrong place due to one character following the other. THANK YOU so much for your help guys!

    can you do me a favor, so i can learn what was going on, post the new script please?

    i will be a sadpanda if i don't get to figure out what was different.

  5. #15

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    http://pastebin.com/MaaAEhNC, from what I'm seeing it looks like the way the movement keys were mapped is a big difference but that doesn't explain why nothing was being carried over, but then I'm still just really guessing in the dark.

  6. #16

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    Quote Originally Posted by Coanunn View Post
    http://pastebin.com/MaaAEhNC, from what I'm seeing it looks like the way the movement keys were mapped is a big difference but that doesn't explain why nothing was being carried over, but then I'm still just really guessing in the dark.

    THANKS! really appreciated. and good luck with your RAF and such.

  7. #17
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    Quote Originally Posted by Coanunn View Post
    [..snip..]
    Thank you for any help you can provide.
    Hello Coanunn,

    Please download and try IsBoxer for a 7 day free trial.

    If IsBoxer works for you, I have a 90 day subscription to give you for free.

  8. #18

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    it's interesting i made the minor tweaks for EQ2 and my setup with that final script you found Coanunn and i can't get the hotkeys on my #1 toolbar to pass through.

    i can click on 9 in Hotbar 1 on the first character who performs the ability that is hotkeyed there, but the second character does not.

    stranger still the HKN debugger states that command went through:

    From this pc: <SendWinM EQ1><Key 9><SendWinM EQ2><Key 9>
    <SendWinM EQ1> completed: Window found. Target set to 0xB05BC "EQ1"
    <Key 9> completed
    <SendWinM EQ2> completed: Window found. Target set to 0x18065E "EQ2"
    <Key 9> completed

    very odd indeed Mr Holmes.

    anywho, if anyone else sees this and cares to assist that would be great. we are basically talking about the same issue with keys apparently not working. the last script fixed it for Coanunn, but no luck here.
    Last edited by aspekx : 01-21-2014 at 11:32 PM

  9. #19

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    Quote Originally Posted by aspekx View Post
    anywho, if anyone else sees this and cares to assist that would be great. we are basically talking about the same issue with keys apparently not working. the last script fixed it for Coanunn, but no luck here.
    EQ2 and WoW are different games and act differently. What works in one game/script doesn't necessarily mean it will work in the other.

    For example, SendWinM doesn't work with EQ2. Also, EQ2 doesn't respond to background commands, it needs to be the foreground window. You will probably need to adjust the Background Focus Delays in the Send Mode settings.

    Quote Originally Posted by Coanunn View Post
    Now the other half of the "setup" per the tutorial video I watched was to set my bottom right action bar keys to wasdqe and assign a "/follow maintoonname" (yes, I used my toon name) to each button, unbinding them on the second client from movement so that all movement was translated as /follow commands. They also had me create macros that set the focus of the secondary character to the main and cast ability on target of target.

    Sample:
    /focus coanunn
    /targetfocustarget
    /cast Arcane Shot

    Movement keys are not the same as hotkeys. You should not be assigning a key to be a movement key and trying to use it like a hotkey. There should never be a need to unbind keys in the game itself. If you're unbinding keys in the game and then trying to send those same keys to the game, there's nothing bound, so the game has nothing to do with the commands you are sending.

    I'd suggest anyone looking to use HotKeyNet read the Newb Script Walkthrough.

    Quote Originally Posted by Coanunn View Post
    So for basics I'm all set, now to learn some of the other things because I'm still having to tab back and forth to talk to quest givers as they replication for the mouse doesn't help if the pointer is in the wrong place due to one character following the other. THANK YOU so much for your help guys!

    For this, you should look at Jamba and the Newbie's Guides in my sig.
    Blog : Herding Khats
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    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

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  10. #20

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    hopefully Coanunn will check back and see this as well.

    i think i am following the same basic guide as located on the linked website. i found this in the wiki: HotKey a New Boxer's Guide

    next i figured i would try to work my way through olipcs tutorial as well.

    the movement script i added thinking i could 'comment it out' of the overall script and wrestle with it later along with mouse script.

    as for the HKN forum link on EQ2 scripting .. ya wow. that is convoluted just a tad.

    i had suggested on the forums that they find a means of letting players use their alts as mercs, like GW1 had done. perhaps by simply skinning the current merc AI with the alt's appearance. a few folks thought it was a good idea, but not enough apparently to get any momentum behind it.

    so this was my next option to look into.

    while i have surprisingly found learning the scripting quite engaging, the actual boxing may not really be my cup of tea.

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