Quote Originally Posted by Quoth View Post
Whether I could get away with 3 and a companion I dunno. Maybe, if they were well kitted out perhaps.
You can probably get away with 3 + a companion. Three sages + a tank would probably work. Two dedicated DPS sages + a dedicated healer and you should be fine. I'm probably just going to go 2 characters. I really wish they would un-nerf tank companions however. At the end of beta people complained that tank companions statistically could tank as well as a player, so the companions tank stance buff got nerfed into the ground. Now tank companions will never approach the statistical mitigation potential of a player, and they are dumb to boot!

If I wanted to follow probably the most simple play style for doing flashpoints and then later hardmode flashpoints, this is what I'd do.

I'd 2 box sorc's (or maybe operatives) and get one of them the HK companion. Run 1 as DPS and 1 as a healer and use HK as DPS and the tank companion to tank. I've seen videos of people duoing hardmode flashpoints with tank companion + healer companion with a sage DPS'r and a commando healer.

Double Assassin/Shadow with 2x healer companions would probably also work a treat. One tanks one DPS's. There is a lot of new stuff added to the game that I'm not familiar with either. I'm reading about some sort of bolster system in flashpoints where your characters (and presumably companions) get buffed up to an optimal baseline stat.

I'm leaning towards assassins myself, I've got marauders and sentinels which I adore, but I aim to try and 2 man stuff and I don't think the tank/healer companion combo will get it done! In fact I'd probably be better off for some of the flashpoints going 2x healers with the marauders and tanking via cooldowns ;p