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  1. #11

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    No worries, WoW is like the borg; just like they do with UI mods, they'll take the lifeless corpse of Warhammer and integrate it's techologicial and Featurelogical uniquenesses into it's own... "We are Blizzard. Resistance is futile. Competition is illogical. You will be bugzappered."(If you need help getting the bugzapper joke, go read through www.gucomics.com ;p
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  2. #12

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    Well really what could kill Warhammer is if WoW starts implementing some of the features we see in WoW that look 'impressive'. Things like City Battles, Public Quests, and Siege weapons. Siege Weapons are already stated to show up in Wrath of the Lich King. Should WoW pick up all the other impressive elements of Warhammer, then what will be the point of playing War? Most likely many people are going to be unimpressed with the visuals, find the numerous classes rather disjointed and uninterested. Class balance will show up in the for-front and ruin it for many players as everyone argues about the grass being greener even on the same side of the lawn!

    It sounds like a fun game but, more delays mean less likelyhood of succeeding compared to the juggernaut that is WoW. And personally I'm hating it how long this game has been in the works and stamped with a 'coming soon', marker on it.

  3. #13

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    death of good companies happens. Focus and control issues surface when the grow too fast. Many fo the support staff needed to devleop, launch and maintain a major title become to demanding for many companies.

    Don't know if many here play the starcraft type of games, the best in my opinion was Total anailation (close) Two sides to play , Core and alliance. Air, navy, ground, off , def, total fun.

  4. #14

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    They should have just made DAoC2 8/
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  5. #15

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    Mythic has been around the block at least with Dark Age of Camelot, but it's beginning to feel like more and more they struck some core issues with the 'master plan'. Kind of like what happened to Vanguard. It was all a great idea on the drawing board, but as soon as reality touched it, the whole plan turned into little pieces on the ground and developers were left scrambling to pick up the bits and fix it.

    Total Annihilation was a much better game then Starcraft, in my opinion at least. But of course, a lot more people played SC then TA. Eventually Cavedog closed, and the spiritual successor Supreme Commander has come out with fan fair reviews but lack-luster sales (Or so I've heard). Seems like WoW has killed the PC industry all by itself, not that the PC gaming industry didn't shot itself in the foot to begin with a few times.

  6. #16

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    Quote Originally Posted by 'Sentack',index.php?page=Thread&postID=47091#post4 7091
    ... Should WoW pick up all the other impressive elements of Warhammer, then what will be the point of playing War? Most likely many people are going to be unimpressed with the visuals, find the numerous classes rather disjointed and uninterested. Class balance will show up in the for-front and ruin it for many players as everyone argues about the grass being greener even on the same side of the lawn!
    Speaking purely as a develop Blizz can, and will, adapt faster because they have already built their development framework. taking good ideas from other games and implementing them in WoW wont be too much of a problem. To me the only thing WAR has on WoW right now is the Siege city concept and more classes. Love ya Sentack but I disagree ,what WoW is really needing is more classes and gradation. I know I am getting tired of the same old same old. The other thing I think is they are going to hurt themselves with the graphics style that they have picked. People may make fun of it but one of WoW's greatest assets is the graphic's style they have chosen. It suspends the players disbelief whereas going with more "real" graphics doesn't and players find themselves finding things that look wrong. Which detracts from the overall gameplay experience.
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  7. #17

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    I actually think WoW works well because it's limited the classes to the core set, and then the only Hybrids it has are all Healer Hybrids. I mean look at it, it's got 9 classes, a 10th on the way, and different spec options really help you diversify the classes. In general, Warhammer just has too many classes, namely because when the time comes and PvP hits the scene hard, class balance is the #1 concern of players. Everything else pales into comparison of overall class balance. Mainly because players talk themselve into a frenzy when an 'overpowered class' defeats them in PvP. It causes players to cancel accounts. And while lots of classes sound impressive. Too many classes results in the problem of balance difficulty. Their's even word that Mythic is already addressing this by making some classes mirror other classes fairly closely. Bright Wizard vs Sorceress. Witch Hunter vs Witch Elf. Warrior Priests vs Zealot. and so forth.

    Too many classes means too many head aches. And I bet in the beta, mythic got some serious head aches already.

  8. #18

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    Quote Originally Posted by 'mackenziemi',index.php?page=Thread&postID=47108#p ost47108
    Speaking purely as a develop Blizz can, and will, adapt faster because they have already built their development framework. taking good ideas from other games and implementing them in WoW wont be too much of a problem.
    They have been doing it since day 1.

    To me the only thing WAR has on WoW right now is the Siege city concept and more classes. Love ya Sentack but I disagree ,what WoW is really needing is more classes and gradation. I know I am getting tired of the same old same old.
    I am more a fan of a pure skilled based system ala EVE. I find the "class" restriction rather stupid and unrealistic.

    The other thing I think is they are going to hurt themselves with the graphics style that they have picked. People may make fun of it but one of WoW's greatest assets is the graphic's style they have chosen. It suspends the players disbelief whereas going with more "real" graphics doesn't and players find themselves finding things that look wrong. Which detracts from the overall gameplay experience.
    It detracts from my gaming experience everytime I see a bizzarely shaped male Night Elf or a male Blood Elf doing his gay jump or a Troll's tusks doing wierd things to a helmet.

    I don't see how a "cartoonish" style suspends your disbelief and a more "real" style doesn't. The more "real" the graphics are the better the suspension of disbelief would be.
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  9. #19

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    Supreme Commander didn't do well because it had SO MANY TECHNICAL PROBLEMS.

    I tried to run it (I was given several free copies with the hardware I bought) on my TOP of the line machine and it refused to run, saying that my tech specs were not good enough. 8800GTX and a quad core isn't good enough? There is a command to override and force it to play. Didn't work. Figured out it was because my system is in portrait. After 3 or 4 hours of playing and more crashes than I can remember, I haven't looked back. Sad too - TA was an AMAZINGLY fun game.

    It is coming out for the Xbox 360 but has been pushed back as well. I can't imagine why........
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  10. #20

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    Quote Originally Posted by 'thinus',index.php?page=Thread&postID=47115#post47 115
    It detracts from my gaming experience everytime I see a bizzarely shaped male Night Elf or a male Blood Elf doing his gay jump or a Troll's tusks doing wierd things to a helmet.

    I don't see how a "cartoonish" style suspends your disbelief and a more "real" style doesn't. The more "real" the graphics are the better the suspension of disbelief would be.
    I think you have a lot of good points, but this one I disagree with you on. Of course it's purely opinion, what looks good to one person certainly doesn't mean anything to someone else. But from my perspective, it's all about polish really. A game like oblivion, which has a lot of more "realistic" options (think of all the changeable options you have) actually looks worse to me, because the more they try to look realistic but can't quite pull it off, the more it looks goofy to me. I felt like I couldn't create a character in that game that looked quite right, or like something I wanted to play.

    Whereas wow, it's less about realism and more about style. For the artistic style they have in wow it's executed so well that it looks great. The amount of polish that they have on the artistic style they've chosen is astounding, and I always enjoy the way the characters look, and feel like they look right and fit well into the world around them.

    Thanks not to say wow isn't without its graphical oddities (the troll tusks through helms is a good one to point out), but to me it does have a large appeal over something more realistic.

    More to the point of the topic, I'm still sad war is delayed yet again. One of the things that appeals to me most is diversity, and war promises a huge list of classes. We'll have to wait and see how that balances out though.
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