For me, there's research of my team or teams.
That takes up a fair bit of time.
Probably the most initial time.
And it is an ongoing process, as the team levels and the needs change.
There's the initial setup of IS Boxer.
Along with coming across a guide/how-to by Alge, Firescue17 or MiRai... that I'd like to incorporate into my setup.
Or along the way, I'd like to have something work better.
Or perhaps overcome a problem, or make something less tedious, or integrated into a key I'm already pressing.
The leveling process is easily the most fun.
Watching a team gain abilities, or overcome something they couldn't do earlier...
That's quite fun.
Once you reach maximum level...
It's more a grind to accumulate gear, or AA points, or whatever.
But devising/implementing tactics (or adapting your IS Boxer configuration, for increased flexibility during an event) is still fun.
If you have RAF...
I'd seriously consider just banging out teams.
Even if things aren't optimal, having several teams done over the 3 months is important.
It makes things a lot easier down the road.
You can leave them at (whatever level RAF ends at) and play them down the road, as they become interesting or whatever.
Connect With Us