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    Default Feral Druid Attack Macro for 5.4

    So I've been playing around with a lot of macros across all of my toons - and I'm VERY happy with how most of them have come out. However, I've been having some trouble with my Feral Druid. The biggest issue was using Savage Roar (glyphed) within the main sequence, and getting errors on 'spell more powerful' when switching targets... I struggled quite a bit to find a solution. At this point I have a new macro I'm testing out, but I was curious to see how others have handled the following:

    - Single target 'face-roll' macro
    - A way to get Savage Roar up initially, but then control its use
    - A way to keep the savage roar control from boning the rotation
    - A prioritized approach to getting bleeds up quickly on new targets
    - A rotation that keeps max bleeds up and active without wasting too many combo points
    - A rotation that leverages the power of bleed refreshes and uses ferocious bite frequently
    - A rotation that considers short encounters and long encounters so less wasteful when dealing with bosses
    - A prioritization method for leveraging all major DPS and defensive cooldowns
    - with only a couple of minor exceptions - And of course it uses trinkets

    Code:
    #showtooltip Mangle
    /castsequence reset=combat Faerie Fire, Savage Roar, Thrash, null
    /castsequence [mod] Savage Roar, Mangle
    /castsequence reset=target Rake, Mangle, Mangle, Mangle, Rip, Mangle, Mangle, Mangle, Mangle, Ferocious Bite, Thrash
    /castsequence [combat]reset=0.3 0,0,0,0,Barkskin
    /castsequence [combat]reset=0.3 0,0,0,Faerie Fire
    /castsequence [combat]reset=0.3 0,0,Berserk
    /castsequence [combat]reset=0.3 0,Tiger's Fury
    /use [combat]Lifeblood
    /use [combat]13
    /use [combat]14
    Last edited by Khatovar : 12-21-2013 at 01:49 AM Reason: please use [code] tags

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