Oh, that's awesome. Thanks!
Oh, that's awesome. Thanks!
"Multibox : !! LOZERS !!" My multiboxing blog
I have tested zygor guides with a New team I made with RAF and it works fine. One your ready for a new zone it ask you if you like to go to it and it has worked fine, Thinking about getting the full
The issue about guides with special RAF modes is that in the olden days a special RAF mode would automatically skip collection quests -- trying to collect 10 boar livers on all 5 toons can really be tiresome. Since Cata, though, you can't pick and choose quests in a zone. Of course you can leave a zone and start another.
I don't mind the collection quests, and a lot of the time, you kill one boar and it drops a boar liver for everyone in the party. I hate the ones with less than 100% drop rate.
I just did a set of DKs and got super annoyed at the "torture" quest, it takes an eternity do do this 5x, while every other quest is basically facroll.
I can appreciate the "breadcrumb" quests from a lore perspective, but I sure miss the old days where skipping a quest wouldn't mean that you can't progress. This is one reason why it's nice to run a team capable of using the dungeon finder, as it's a great way to level up away from questing so we can get to the next zone and pray that there aren't a ton of collection quests.
It's still got to be better than the classic Everquest approach.
Find an area with mobs that you like to kill.
Kill and kill, and kill and kill...
No quests for experience, just grind away.
Not saying there aren't any quests now.
But when I started, it was just kill things to level up.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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Yeah, EQ defined monotony back in the day. Find a safe corner in a zone or cave, and pull mob after mob for something like 0.1% experience per mob. Whatever you do, don't die; even with a 96% rez you've potentially lost an hour's worth of exp.
There are still a few WOW quests where mobs will only drop an item for a single person in the party (I think there's one like that on the horde side in Azshara, collecting meat from the deer), but they're rare now and the increased exp in the older content means you can skip them nearly every time. I do wish they'd make it so picking up an item from the ground on one character would credit everyone in the party. Those are the only quests that can really slow me down (the one in Hyjal where you pick up the packs of supplies dropped on the ground is particularly annoying).
"Multibox : !! LOZERS !!" My multiboxing blog
EQ: I miss the camps because on a PvP server it added a lot of flavor to the experience grind. The world was pretty much a persistent place. Instancing has destroyed that immensely.
Instancing has never been seen as favorable here. When EQ went LDoN I had basically two choices. Play WoW or play a WoW clone. I went with WoW at that point. Not that I care much for either at this point. The only joy I get out of WoW is multiboxing it.
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