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  1. #1

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    Impressive. Most impressive.

    My biggest suggestion would be working on your control setup so that you can have each individual use Deterrence, Disengage etc.
    "Tact is for those that lack the wit for sarcasm."
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  2. #2

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    Quote Originally Posted by Mosg2 View Post
    Impressive. Most impressive.

    My biggest suggestion would be working on your control setup so that you can have each individual use Deterrence, Disengage etc.
    He is mostly disengaging on CD for the 20+% hp
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  3. #3

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    Quote Originally Posted by Mosg2 View Post
    Impressive. Most impressive.

    My biggest suggestion would be working on your control setup so that you can have each individual use Deterrence, Disengage etc.
    The thing about individual Deterrences that is annoying is that it prevents the hunter that is using Deterrence from attacking, which messes up CDs like Chimera shot in terms of alignment with my other hunters. As for disengages, it could be nice to have multiple entrapments (from different disengages). I might also try a different talent for disengage, like the 70% speed boost.

  4. #4

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    If I saw 5 hunters in a 5v5 match the first thought would be to make them come to me. Some may pull a move like that. They would limit your line of sight as much as possible. True, they have to eventually face you but the more on their terms it is, the more difficult it ought to be on you because they will be prepared. Especially someone who knows how to exploit the turning problems you'll have at mid range where IWT doesn't work for hunters. Then it's just a matter of time meeting you where the distance is the shortest. They blow all AEs and cooldowns at that moment for M.A.D. turning you at a distance you can't respond to effectively.

    I could see it being viable for a while though. It must be a blast in wPvP. I would work on some configurations that don't stack the hunters much at all. As with any PvP multiboxing, clustering is a weakness.

  5. #5

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    Quote Originally Posted by MadMilitia View Post
    If I saw 5 hunters in a 5v5 match the first thought would be to make them come to me. Some may pull a move like that. They would limit your line of sight as much as possible. True, they have to eventually face you but the more on their terms it is, the more difficult it ought to be on you because they will be prepared. Especially someone who knows how to exploit the turning problems you'll have at mid range where IWT doesn't work for hunters. Then it's just a matter of time meeting you where the distance is the shortest. They blow all AEs and cooldowns at that moment for M.A.D. turning you at a distance you can't respond to effectively.

    I could see it being viable for a while though. It must be a blast in wPvP. I would work on some configurations that don't stack the hunters much at all. As with any PvP multiboxing, clustering is a weakness.
    Hey MadMilitia!

    I actually prefer when the teams let me come to them. It gives me time to figure out who I want to go for, and it also allows me to find a good spot to open from. When teams rush in they can throw me off a lot; I don't run fast at all while in camouflage, so if they rush in very fast, they can actually get me out of stealth almost 100% of the time (in maps like Dalaran Sewers and Ruins of Lordaeron). Also, one thing that can mess me up a lot is if the opposing players are mounted and run around pillars or some kind of line-of-sight object. That basically prevents me from getting an opener, and then when my first camouflage wears off they see where I'm hiding and usually win. But fortunately for me, most teams don't do this!

    And yes; playing 5 hunters (on my way to 10 by the way) in world PvP is insanely fun!

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