I have done all disc priest and it was hella slow, currently do single disc priest (atonement is what we are talking about here) when I grind. The mechanic of course goes to shit when the priest is locked up in any fashion where it cannot do damage or damage is reduced.
Melee mistweaver is fun.
You know where you cap out in hps vs dps, you won't have any issues. There are some numbers on just how much you can get numbers out of a monk and smite priest. I forgot, I think it was ~13,000 per second.
In situations like lets say Patchwerk (tank and soak example), and you have a single healer. You might find that the way the damage comes in the smart heals on the tank and the off tank are delayed and you're in trouble.
This is because it is looking at who needs healing most in way that isn't always helpful to keeping a tank up.
Another such example is if your dps characters are too close to your tank and you really don't "need" them healed, they will be stealing heals from the tank at times and put the tank at risk.
But of course this is cruise control grind rotation combat, you will obviously play better when actually needing to. Just saying how it works out if that wasn't apparent.
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