Druid levelling is incredibly painful especially early on, to say the least. Bears are THE WORST tank at low levels. In certain cases I actually found that using 5 Balance Druids was more efficient for dungeons than using 1 Guardian, 3 Balance, and 1 Resto. Using dual-spec I would only switch to having the dedicated tank/healer for certain boss fights. Ferals were too much of a nuisance to control in dungeons but would probably be the most efficient for questing out in the world.
The way to survive with 5 Balance Druids is to use round-robin on Typhoon to keep all melee mobs away from you indefinitely (make sure to include /stopcasting in the macro). Spellcaster mobs can be shut down with round-robin Solar Beam. Round-robin for click healing with Nature's Swiftness is also useful but usually stuff would be blown up pretty fast before any healing was needed.
Disclaimer: I'm a Druid masochist. My main is a Druid and I have two 5-box teams of Druids. At times it was so frustrating that I wished I had a Paladin or Warrior tank with 4 Shamans or Priests.
This is only theorycrafting, but with my new team I'm planning to go 1 Guardian and 4 Balance rather than having a dedicated healer because Resto is also pretty weak early on. Hopefully Cenarion Ward and Nature's Swiftness on round-robin should be enough to keep the tank alive, but I haven't given this a try yet. New team is only level 11 as I just started a new RaF.
I've been away from the game since Cataclysm; can anyone confirm whether you still need to shift out of Moonkin form in order to cast healing spells? I can't find any information on wowhead tooltips about this.
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