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  1. #31

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    This new world pvp zone could be what the doctor ordered for large(5 or more) mutiboxers.



    For players looking to engage in PvP combat on an epic scale, Warlords of Draenor introduces a new world PvP zone off of the north east coast of Tanaan Jungle. This new experience involves a raging battle that has no distinct beginning or end—instead, it offers constantly evolving objectives for participants to take part in. There will be items to gather, creatures to summon, and tons of action on multiple levels. While you can enter the fray sooner than level 100, you may find yourself biting off more than you can chew—enter at your own risk!
    When first joining the battle, you’ll be presented with objectives based on the current status of the battle. The closer you get to your opponent’s base, the more difficult your tasks will become. Objectives will change at a moment’s notice based on events within the zone, and you may quickly find yourself switching from offense to rebuilding your fortress and gathering the materials needed to do so. There will also be faction-based vehicles—and some Iron Horde war machines—at your team’s disposal.
    To provide a truly epic world PvP experience, the number of players and the amount of faction members allowed in the zone won’t be capped. Don’t worry, though—with cross-realm technology, the pool of potential allies (and enemies) is wider than ever.

  2. #32

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    Quote Originally Posted by Fat Tire View Post
    This new world pvp zone could be what the doctor ordered for large(5 or more) mutiboxers.



    For players looking to engage in PvP combat on an epic scale, Warlords of Draenor introduces a new world PvP zone off of the north east coast of Tanaan Jungle. This new experience involves a raging battle that has no distinct beginning or end—instead, it offers constantly evolving objectives for participants to take part in. There will be items to gather, creatures to summon, and tons of action on multiple levels. While you can enter the fray sooner than level 100, you may find yourself biting off more than you can chew—enter at your own risk!
    When first joining the battle, you’ll be presented with objectives based on the current status of the battle. The closer you get to your opponent’s base, the more difficult your tasks will become. Objectives will change at a moment’s notice based on events within the zone, and you may quickly find yourself switching from offense to rebuilding your fortress and gathering the materials needed to do so. There will also be faction-based vehicles—and some Iron Horde war machines—at your team’s disposal.
    To provide a truly epic world PvP experience, the number of players and the amount of faction members allowed in the zone won’t be capped. Don’t worry, though—with cross-realm technology, the pool of potential allies (and enemies) is wider than ever.


    • Ashran will allow you to collect scraps from other defeated opponents to build something like strong armor, a vehicle, or launch a wave of NPCs at the enemy. Players may even have longer term objectives they can work on that span multiple days.




  3. #33
    Multiboxologist MiRai's Avatar
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    While I've had many good times providing a solo support role when playing with others who were multiboxing, I would say, overall, most multiboxers who were in battlegrounds (< 40-man) were truly a hindrance to the rest of their team and such a thing could only go on for so long before Blizzard made a change (whether indirect or not).

    You can blame it on whatever you want, but I won't disagree with some of the other posters in this thread that there were definitely multiboxers who PvP'd solely for the sake of being the biggest dick that they could.

    Anyone that multiboxes in World of Warcraft should know that Blizzard's stance on the playstyle is that they do not support it -- Never have and, most likely, never will. However, they do tolerate it and allow it, but they would never reinstate /follow to random battlegrounds for the sole purpose of bringing back multiboxers because that would mean they've begun supporting it.

    If you expect Blizzard to reinstate /follow back into random battlegrounds then you will need a more valiant cause besides "I want to multibox in random battlegrounds again because I found it fun and exciting!"

  4. #34

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    I have high hopes for the new PvP zone. I actually prefer PvE goals with PvP enabled, because otherwise it's just about slaughtering other people or playing capture the flag or whatever those darn kids are doing in BGs these days. Was always fun to box AV though and wreck drek'thar.

    Go kill 30 people just cuz never really appeals to me.

  5. #35

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    Quote Originally Posted by MiRai View Post
    While I've had many good times providing a solo support role when playing with others who were multiboxing, I would say, overall, most multiboxers who were in battlegrounds (< 40-man) were truly a hindrance to the rest of their team and such a thing could only go on for so long before Blizzard made a change (whether indirect or not).

    You can blame it on whatever you want, but I won't disagree with some of the other posters in this thread that there were definitely multiboxers who PvP'd solely for the sake of being the biggest dick that they could.

    Anyone that multiboxes in World of Warcraft should know that Blizzard's stance on the playstyle is that they do not support it -- Never have and, most likely, never will. However, they do tolerate it and allow it, but they would never reinstate /follow to random battlegrounds for the sole purpose of bringing back multiboxers because that would mean they've begun supporting it.

    If you expect Blizzard to reinstate /follow back into random battlegrounds then you will need a more valiant cause besides "I want to multibox in random battlegrounds again because I found it fun and exciting!"
    so ture, i do good in bg's in my eyes i play solo to see how many games i win or lose, there is some "hate" but half the time there ok with me. somtimes i do feel in the "way" where am getting cced and nuked at a gy but to be fair games like that happen with me or without me.

    I think all group play should get removed from random bg's to be fair when u get a full group off conquest players are going to be more of a pain then a boxer. i think if they keep /follow this was going to happen and to be fair this be the next thing that stop the boxers can do bg's without follow. Whatever came 1st we be mad!

    Saying that with or without /follow i do the same.
    Last edited by ebony : 11-22-2013 at 09:11 PM




  6. #36

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    Quote Originally Posted by MiRai View Post
    While I've had many good times providing a solo support role when playing with others who were multiboxing, I would say, overall, most multiboxers who were in battlegrounds (< 40-man) were truly a hindrance to the rest of their team and such a thing could only go on for so long before Blizzard made a change (whether indirect or not).
    By design of the game, anyone who queues in quest greens is also a hinderance to the team. People who don't care to use all of their classes' abilities are a hinderance. People who keyboard turn are a hinderance. Multiboxing has nothing to do with the big picture. I'm not sure if you're implying that multiboxers being detrimental to the team is part of/is the reason they removed follow, but to do so would be unfounded.

    Quote Originally Posted by MiRai View Post
    You can blame it on whatever you want, but I won't disagree with some of the other posters in this thread that there were definitely multiboxers who PvP'd solely for the sake of being the biggest dick that they could.
    I don't think anyone disagrees with that - just go listen to Prepared talk. The point of contention is whether the particular actions of multiboxers lead to the change.

    Quote Originally Posted by MiRai View Post
    Anyone that multiboxes in World of Warcraft should know that Blizzard's stance on the playstyle is that they do not support it -- Never have and, most likely, never will. However, they do tolerate it and allow it, but they would never reinstate /follow to random battlegrounds for the sole purpose of bringing back multiboxers because that would mean they've begun supporting it.

    If you expect Blizzard to reinstate /follow back into random battlegrounds then you will need a more valiant cause besides "I want to multibox in random battlegrounds again because I found it fun and exciting!"
    10/10 would copy/paste

    Ultimately, Unless we can probe the minds of the people at Blizzard, folks here will continue holding onto their "Blizzard hates multiboxers now" conspiracy theories. In the grand picture, follow had no real use in battlegrounds besides multiboxing and botting.

    Quote Originally Posted by ebony View Post
    so ture, i do good in bg's in my eyes i play solo to see how many games i win or lose, there is some "hate" but half the time there ok with me. somtimes i do feel in the "way" where am getting cced and nuked at a gy but to be fair games like that happen with me or without me.

    I think all group play should get removed from random bg's to be fair when u get a full group off conquest players are going to be more of a pain then a boxer. i think if they keep /follow this was going to happen and to be fair this be the next thing that stop the boxers can do bg's without follow. Whatever came 1st we be mad!

    Saying that with or without /follow i do the same.
    Grouping is available for everyone who plays the game. Those who do group should not be penalized because others choose not to play with their friends/guildies.
    Last edited by EaTCarbS : 11-23-2013 at 06:01 PM
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  7. #37
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by EaTCarbS View Post
    Quote Originally Posted by MiRai View Post
    while i've had many good times providing a solo support role when playing with others who were multiboxing, i would say, overall, most multiboxers who were in battlegrounds (< 40-man) were truly a hindrance to the rest of their team and such a thing could only go on for so long before blizzard made a change (whether indirect or not).
    by design of the game, anyone who queues in quest greens is also a hinderance to the team. People who don't care to use all of their classes' abilities are a hinderance. People who keyboard turn are a hinderance. Multiboxing has nothing to do with the big picture.
    By those definitions, it sounds like everyone who isn't the best player on each team is automatically considered a hindrance, but that's definitely not the case.

    The point was that even after everyone is on the same gear/skill level, a multiboxer still needs to be damn good in order to pull their weight in a random battleground, and very few really were (I think this has been proven in Arena).

    I think Ghostcrawler said it best with, "The problem is when multi boxers are having fun in PvP, everyone else often is not." I'd say this statement was true, most of the time, when referring to random battlegrounds.

    I had played solo in numerous battlegrounds where a multiboxer (either on my side or the opposing side) was absolutely terrible. They're either constantly CC'd, facing the wrong direction, or half of their team is sitting at the graveyard already rezzed, but completely idle, while the other half is killed off, and then has to wait for another rez timer.

    In my opinion, that's one of the main reasons why most multiboxers were only successful in the 40-man battlegrounds, because, in there, everyone is expected to only put in 10-15% of real effort in order to win those.

    Don't get me wrong, like I said, I had plenty of good times during the Legion of Boom era in Wrath where we'd play defense in Alterac Valley and get perfection over and over again, but I can't remember that we were really all that successful in any battleground except a 40-man.

    Quote Originally Posted by EaTCarbS View Post
    I'm not sure if you're implying that multiboxers being detrimental to the team is part of/is the reason they removed follow, but to do so would be unfounded.
    No, but it's part of the reason why /follow is unlikely to return regardless of how many multiboxers would like it to.

  8. #38

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    Quote Originally Posted by MiRai View Post
    While I've had many good times providing a solo support role when playing with others who were multiboxing, I would say, overall, most multiboxers who were in battlegrounds (< 40-man) were truly a hindrance to the rest of their team and such a thing could only go on for so long before Blizzard made a change (whether indirect or not).

    You can blame it on whatever you want, but I won't disagree with some of the other posters in this thread that there were definitely multiboxers who PvP'd solely for the sake of being the biggest dick that they could.

    Anyone that multiboxes in World of Warcraft should know that Blizzard's stance on the playstyle is that they do not support it -- Never have and, most likely, never will. However, they do tolerate it and allow it, but they would never reinstate /follow to random battlegrounds for the sole purpose of bringing back multiboxers because that would mean they've begun supporting it.

    If you expect Blizzard to reinstate /follow back into random battlegrounds then you will need a more valiant cause besides "I want to multibox in random battlegrounds again because I found it fun and exciting!"
    Wish i had my old screenshot of my 85+% win rate for eots/warsong/gilneas

    But i agree, overall boxers do not belong in battlegrounds. If we are not a hindrance and are indeed strong then it is a stomp and isn't any fun for the opposing team or close to competitive, honestly i've had a bunch of teams over the years complain about being bored when you stomp.
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  9. #39

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    Quote Originally Posted by heyaz View Post
    I'm against adding /follow back to BGs. When they removed it, it instantly removed a ton of bad multiboxers flooding BGs. And bad in two ones - one, pay to win, not contributing, playing gimmick comps or running massively undergeared toons with poor setups and pissing people off more than bots; if they wanted to do batttlegrounds, they needed to put some effort into a proper setup and not just hop in and take up spots. Two - it removed the toxic type that abused the kick feature for anyone who didn't tell them how awesome their green geared quad disc priest (or whatever) comp was; even some skilled multiboxers with excellent setups and gear would abuse this and just boot anyone who looked at them the wrong way.

    There were a ton of these boxers with the proliferation of software boxing and better hardware - everyone was doing it just because they could. They were no better than bots and in many cases contributed less. Battlegrounds, dungeons, and raids are not a playground for us to test things out or take up spots and troll. That negatively impacts other peoples' gameplay.

    There were excellent workarounds found from day one - IWT pets and mounts; those who are still serious about doing battlegrounds are still doing them, and those who put in the time and effort to contribute, build a viable team, and so forth, would know how to use these workarounds.

    You can still do BGs. This may sound brash, but if you can't figure out how to implement the workaround, you don't need to be clogging up a 10 or 15 man BG with your toons simply because you bought more accounts and feel entitled.

    It's less of a problem now, but even if you were geared to the teeth, playing properly, and instagibbing other players, the other faction hated it. And in certain BGs it even caused your own faction to lose if you were tunnel visioned on just gibing players and not doing the objectives. Then both sides were pissed off. Hopefully there are few enough boxers now that this goes under the radar. I rarely BG anymore but when I do, I do the 40 mans which I am able to do with 10-15x and pretty much guarantee a win due to a turtle at our base. I'm sure the other faction is furious but at least it's better than ttrying to do a WSG or AB and not being able to cap flags or hold nodes and pissing off both factions.


    I was not sure how to feel about it at first, but months later I've noticed overall it was a positive thing. Multiboxers abusing LFR and Dungeons, being toxic and not contributing is still a problem, but hopefully a lesser one. People seem to get more pissed off about PVP in general. I fear if this hadn't happened, Blizzard may've taken more drastic action against multiboxers.
    What?

    This bit about players entering BG to test things, to troll and to gear up is nothing new. Players do that all the time. It isn't out of the ordinary for the entire AV team to have the same motives. Blaming this sort of behavior on multiboxing is absurd.

    Similarily the LFR setup suffers the same problem. It is a player problem, not a multiboxing problem. The only way to fix this problem is to get rid of randoms. When rep actually matters people stop acting like dicks.

  10. #40

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    Quote Originally Posted by Shodokan View Post
    Wish i had my old screenshot of my 85+% win rate for eots/warsong/gilneas

    But i agree, overall boxers do not belong in battlegrounds. If we are not a hindrance and are indeed strong then it is a stomp and isn't any fun for the opposing team or close to competitive, honestly i've had a bunch of teams over the years complain about being bored when you stomp.
    and we did not say every boxer And to be fair the that had more skill a better setup right class can still do all bg's (but wg)


    I think most boxers don't care about wining or losing they just like muti tasks to do and kill as many players or npc's or tanks as they can! and thats why i got high hopes for the world pvp zone.


    Maybe we can see /follow back in HC BG's where you don't need to que up as 10. and are matched with pemade groups (or though like RBG we suck there! that makes the hole point we going on at 100%!)




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