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  1. #1
    Member sethlan's Avatar
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    I really care less about /follow being removed - AV and IOC horde loses 90% of the time anyways - after so many years horde still suck at it -been playing since vanilla and never had alliance char passed level 5+ I remember that day when AV (horde) cave got pushed back So we can't rush anymore- either you box or not. AB, is pretty much impossible to win - unless you get help from others WSG i can see a win- if you stack DKS on top with healer and just pug it. others get the flag back so you can cap it....
    RiP 10 box team! - Failarena. US -
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  2. #2
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    Quote Originally Posted by sethlan View Post
    I really care less about /follow being removed - AV and IOC horde loses 90% of the time anyways - after so many years horde still suck at it -been playing since vanilla and never had alliance char passed level 5+ I remember that day when AV (horde) cave got pushed back So we can't rush anymore- either you box or not. AB, is pretty much impossible to win - unless you get help from others WSG i can see a win- if you stack DKS on top with healer and just pug it. others get the flag back so you can cap it....
    With the oQueue premades, and the Rathamus Vent server, the premade side (boxers or not) was winning closer to 99%.
    In a season of play, the only close games were against other premades.
    There wasn't a single loss in that time.

    The issue wasn't boxers blowing people up (obviously, there was at least one boxer in any game I played... usually two or three 5-box teams), it was coordinated teams against uncoordinated teams.
    There were/are alliance side premades too, probably with very similar results.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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  3. #3

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    Quote Originally Posted by sethlan View Post
    I really care less about /follow being removed - AV and IOC horde loses 90% of the time anyways - after so many years horde still suck at it -been playing since vanilla and never had alliance char passed level 5+ I remember that day when AV (horde) cave got pushed back So we can't rush anymore- either you box or not.
    Not going to deny that alliance has a big advantage in AV, but these are my AV stats on 4 different toons, matter of fact is that every toon I play has a positive win ratio for AV. I've never joined those big premades but 1 evening, for the last stats there will be a couple where I queued up with 1 or 2 friends, doing a random bg for points and get AV before the ban. On the last one 62% overall win ration and 57% for AV, which is close enough.

    My point being as a solo player you can have a big impact on the typical AV outcome.

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  4. #4

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    This new world pvp zone could be what the doctor ordered for large(5 or more) mutiboxers.



    For players looking to engage in PvP combat on an epic scale, Warlords of Draenor introduces a new world PvP zone off of the north east coast of Tanaan Jungle. This new experience involves a raging battle that has no distinct beginning or end—instead, it offers constantly evolving objectives for participants to take part in. There will be items to gather, creatures to summon, and tons of action on multiple levels. While you can enter the fray sooner than level 100, you may find yourself biting off more than you can chew—enter at your own risk!
    When first joining the battle, you’ll be presented with objectives based on the current status of the battle. The closer you get to your opponent’s base, the more difficult your tasks will become. Objectives will change at a moment’s notice based on events within the zone, and you may quickly find yourself switching from offense to rebuilding your fortress and gathering the materials needed to do so. There will also be faction-based vehicles—and some Iron Horde war machines—at your team’s disposal.
    To provide a truly epic world PvP experience, the number of players and the amount of faction members allowed in the zone won’t be capped. Don’t worry, though—with cross-realm technology, the pool of potential allies (and enemies) is wider than ever.

  5. #5

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    Quote Originally Posted by Fat Tire View Post
    This new world pvp zone could be what the doctor ordered for large(5 or more) mutiboxers.



    For players looking to engage in PvP combat on an epic scale, Warlords of Draenor introduces a new world PvP zone off of the north east coast of Tanaan Jungle. This new experience involves a raging battle that has no distinct beginning or end—instead, it offers constantly evolving objectives for participants to take part in. There will be items to gather, creatures to summon, and tons of action on multiple levels. While you can enter the fray sooner than level 100, you may find yourself biting off more than you can chew—enter at your own risk!
    When first joining the battle, you’ll be presented with objectives based on the current status of the battle. The closer you get to your opponent’s base, the more difficult your tasks will become. Objectives will change at a moment’s notice based on events within the zone, and you may quickly find yourself switching from offense to rebuilding your fortress and gathering the materials needed to do so. There will also be faction-based vehicles—and some Iron Horde war machines—at your team’s disposal.
    To provide a truly epic world PvP experience, the number of players and the amount of faction members allowed in the zone won’t be capped. Don’t worry, though—with cross-realm technology, the pool of potential allies (and enemies) is wider than ever.


    • Ashran will allow you to collect scraps from other defeated opponents to build something like strong armor, a vehicle, or launch a wave of NPCs at the enemy. Players may even have longer term objectives they can work on that span multiple days.




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