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Thread: PVE group

  1. #1

    Default PVE group

    I am beginning to start multiboxing again and planning on a team of 5 this time. My group combination considerations are;

    #1
    Tank - Paladin
    DPS - 2 SPriest
    Heals - 2 Disc Priest

    #2
    Tank - Paladin
    DPS - Warlocks or Arcane Mages
    Heals - Resto Druid

    I am leaning toward #1 but would like any input. Maybe some suggestions on other combos that work and are not too difficult.

    Thank you

  2. #2

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    Unless you need some extra heals at max level you sure don't need two heals while leveling. I like your #2, with any combination of 'locks and Arcane Mages. Either an rdruid or a disc priest would be plenty heals. I like the disc priest because they can do a lot of dps.

  3. #3
    Multiboxologist MiRai's Avatar
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    Default

    As rfarris said, running two healers is going to just lower your DPS overall and you won't need them unless you plan to just crawl through heroics at a slow pace.

    For PvE teams, I always recommend trying to maximize the amount of buffs that classes can give, but the less "mixed" your team is, the easier it will be to multibox.

  4. #4

    Default

    Thanks for the replies. I see your point on not having 2 healers. I was thinking and this might work better;

    Tank - Paladin
    DPS - Warlock, SPriest, Mage
    Heals - RDruid

    I think this gives me a good variety of buffs. Only problem I foresee is managing all different classes at once.

  5. #5
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    For content that is above your gearing level, two heals is an advantage provided there is no enrage timer.
    The mana efficiency of only having to cast every other heal and having both healers regen mana at once.
    Plus the bonus of having two heals at once, if you really need it.

    That said, for one-group content...
    You'll generally not need more than a single healer at a time.

    And once you out-gear the content, you'll frequently not even need a dedicated healer, provided your DPS can heal in their DPS forms/specs.



    My top PvE team was:
    - Tank: Prot Paladin
    - DPS: Destro Warlock
    - DPS: Elemental Shaman
    - DPS: Elemental Shaman
    - DPS/Heals: Elemental/Resto Shaman

    For most content, 3x Elemental was sufficient heals.
    For harder stuff, one of them could spec Resto... and if things were really above my level, two could have gone Resto.
    A Priest would have brought a better buff, than a Resto Shaman (given 2 Elemental Shaman already on the team), but 3x Shaman was both simple and easy.
    A Druid for heals would have been an option too, and Balance had the same spell damage buff that Warlocks brought... but Warlocks just needed to apply a curse, while Druids needed to actually DPS... with their more complicated rotation; plus if the Druid went Resto, that would remove the 13% spell damage buff.



    I'd probably go:
    - 1x Tank.
    - 2x Pure DPS.
    - 2x Caster DPS with Heal Specs.

    That could overlap, some.
    But give yourself the option of healing when you need it.
    And give yourself the option of additional DPS, when you don't need the heals.




    Your DPS is mostly going to be one or two button spam.
    You might have one key for AoE and another for Single-Target stuff.

    You'll have a hotkey for buffing.
    And a hotkey for a few important specials.

    Maybe hotkeys for crowd control.
    - Warlock Banish/Fear/Seduce
    - Priest Mind Control/Shackle
    - Mage Sheep
    (Probably set up an FTL assist system, then use /focus (and raid marker symbols) and /cast [@focus] Polymorph type things)

    There won't be a lot to manage.
    A single-target rotation is going to be a single target rotation, whatever the spell sequence.
    The mage will receive, 1, 1, 1, 1, 1, 1, 1, 1, 1; as will the Warlock, S.Priest, and Druid (when you spec Balance).
    It doesn't matter if the mage has (on hotkey 1):
    /castsequence Arcane Blast, Arcane Blast, Arcane Blast, Arcane Missiles
    While the Warlock has (also on hotkey 1):
    /castsequence Immolation, Incinerate, Incinerate, Incinerate...

    Having the option of a Disc Priest, Holy Priest or Resto Druid...
    That's flexibility.
    You have the option of 2x DPS, 2x Heals or 1x DPS & 1x Heals -- whatever works best for your current situation.
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  6. #6

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    @Ualaa

    Great information, thank you. I think I will do some trial and error before I decide my exact team. Might go with something easy until I get the hang of things again.

  7. #7

    Default

    One thing I can say is definitely go ranged with your DPS in this expansion. It's not melee friendly at all. When I finally got around to doing heroic dungeons (440ilvl requirement!) at 515 ilvl I could not believe how many anti-melee mechanics there were. There is shit all over the ground everywhere. You either wipe or spend so much time move your toons around that your DPS is garbage. Eventually I get fed up and ran the entire team in tank spec and just stood in everything. Took longer to kill but the effort to do content like that 50-100 ilvls above its requirement as melee was just ridiculous.

    Raids are generally the same. Not very melee friendly on a lot of bosses. Some of the SoO bosses are decent though and can be done with all melee but for 5 mans, god, even at 535-540 ilvl the crap all over the ground, the aoes, the frontal cones, etc. will still wipe you. And challenge modes will absolutely annihilate all melee groups. The trash alone destroys 4x tanks + healer. Bosses are worse.

  8. #8

    Default

    You've gotten a lot of good feedback here.

    My team is similar to your last version with a couple of variations.

    - prot pally tank
    - disc priest healer
    - arcane mage
    - destruction warlock
    - elemental shaman

    There's a lot of synergy here. And if you set up your spam macro correctly you can get some damn good value out of this setup. I'm currently in the middle of posting details on every aspect of my team, so you can see what's what:

    http://www.bradleyb.net/hobbies/worl...aft/patch-5.4/

  9. #9

    Default

    Quote Originally Posted by heyaz View Post
    One thing I can say is definitely go ranged with your DPS in this expansion. It's not melee friendly at all. When I finally got around to doing heroic dungeons (440ilvl requirement!) at 515 ilvl I could not believe how many anti-melee mechanics there were. There is shit all over the ground everywhere. You either wipe or spend so much time move your toons around that your DPS is garbage.
    I can't speak to raids or challenge modes, but I was very, very happy with my melee team this expansion. Especially after Cata. There were 2 bosses that gave me "trouble" and I probably would have had the same amount of trouble with a ranged team. But I'll agree that ranged doesn't usually have nearly as many issues as melee and is usually a better choice for most people.
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  10. #10

    Default

    @bradleyb
    That team is actually what I switched mine to. It has been good so far. When you tank do you stop following your team and stay a distance away from them?

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