Cata dungeons were difficult
Cata dungeons were difficult
Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"
Here's what they've recently said:
You plan to increase the difficulty of Heroic dungeons in Warlords of Draenor. Will it be the same as WotLK/MoP or more in line with Cataclysm?
In between. You can probably say the difficulty will be equal to the easy heroic dungeons in Cataclysm such as Vortex Pinnacle and the Lost City of Tol'vir. On the other hand, Stonecore or Grim Batol were heroic dungeons that were too hard for most players (in PUG)
Thank god, I hated how I couldn't box Cata dungeons until late into Cata. Fuck that.
Lots of information about WoD in their just released blog post:
http://us.battle.net/wow/en/blog/131...-war-2-27-2014
If for some reason you can't view it right now, this is probably the most important for most people:
One other big takeaway from Mists of Pandaria is that there is currently simply too much crowd control (CC) in the game, especially when it comes to PvP. To address that, we knew that we needed an across-the-board disarmament. Here's a summary of the player-cast CC changes:
- Removed Silence effects from interrupts. Silence effects still exist, but are never attached to an interrupt.
- Removed all Disarms.
- Reduced the number of Diminishing Returns (DR) categories.
- All Roots now share the same DR category.
- Exception: Roots on Charge-type abilities have no DR category, but have a very short duration instead.
- All Stuns now share the same DR category.
- All Incapacitate (sometimes called "mesmerize") effects now share the same DR category and have been merged with the Horror DR category.
- Removed the ability to make cast-time CC spells instant with a cooldown.
- Removed many CC spells entirely, and increased the cooldowns and restrictions on others.
- Pet-cast CC is more limited, and in many cases has been removed.
- Cyclone can now be dispelled by immunities and Mass Dispel.
- PvP trinkets now grant immunity to reapplication of an effect from the same spell cast when they break abilities with persistent effects, like Solar Beam.
- Long fears are now shorter in PvP due to the added benefit of a fear changing the players position.
Additionally, we've significantly reduced the number of throughput-increasing cooldowns and procs in order to further reduce burst damage.
Last edited by MiRai : 02-27-2014 at 10:18 PM
i just read a lot off stuff the removing a lot off "cooldowns" and burst spells. this is going to hit us so hard to get that one shoot we always kinda need. Sounds like its going to be a healer needed to get any/much healing off and just axe at your target keeping the heals on till someone or you dies.
WoD changes in Racials:
http://us.battle.net/wow/en/forum/topic/11913971864
Level 90 Boosts Now Available
You are now able to purchase Level 90 Boosts for $60 in game! Your boosted character gets:
- Green item level 483 gear.
- A set of 22 slot bags.
- If the character is level 60 or higher, a boost to 600 for professions.
Dec 20th, lolololooloolol and 50 bucks on an expans.....
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Last edited by Fat Tire : 03-10-2014 at 01:38 PM
That isn't the release date - https://twitter.com/WatcherDev/statu...76799426093056
Got one account updated. All the clones will have the cheeper one.
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