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I'm technically east coast US tz - but I play all sorts of TZs depending on when I can get on eve.
From the sounds of it, we'd be better off setting up in a c2 with a primary static of c4 or c5, or a c4 w/c4 or c5 static.
c5 sites can be run (non escalated) with groups of RR tengus or bastioned marauders.
You could also run logi + dps as well tbh.
If we can consistently pull decent numbers, I'd suggest starting with a c4 or c2 w/c5 static.
That way plenty of sites(with the exception of escalations, your main source of sites comes from your static), but with less chance of getting evicted by capitals (and no chance of BU login trap killing caps).
I'd also feel a bit more comfy making sure everyone has understanding of wspace stuff before we go into c5/c6.
If we DO go into c5/c6, if folks are willing to put a slightly higher emphasis on pvp (and oh god it'd be hilarious if we got a few folks multiboxing srsly in addition to my alliances fleets - we top out at about 40-50, if we got 5 multiboxers each rolling 10 deep shit could get hilarious).
And that's another point I have - unlike kspace, where you end up with folks batphoning everyone and their dog to come blob the piss out of you, in wspace there is no huge batphone. You can generally only rely on the ppl IN your WH.
My alliance rolls <50, but we're one of the most feared alliances in wspace. With multiboxers being able to throw up very solid numbers, we'd be able to field numbers likely on par with most other entities, if not more. We wouldn't be quite as effective ship to ship due to how multiboxing works, but I've got some ideas for workarounds for that.
What kind of ships do you guys multibox? I don't have huge numbers (and I'd prefer to keep my mains in my home WH for pvp), but I can throw a few chars at this.
I would honestly prefer to generally stay away from expensive stuff like marauders until everyone gets a better understanding of wspace, and we all get to know each other(don't want expensive stuff exploding due to derp).
A c2 / c4 static has 2b mass, anything involving c5 (at least going towards c5) has 3b mass.
As a rule of thumb, BS are about 100m mass, so if we had a c2-->c4 we're talking about 20 BS one way. You'd only be able to field 10 BS at a time in order to get back home. With a 3b mass hole, that number goes up to 30 bs.
In general, you want to stick to BC hulls and smaller - 8-16m mass each, thus increasing your maximum numbers literally 10fold.
Another thing about wspace, is that depending on what hole you're in, you may not be able to run your preferred setup.
A c4 with pulsar effect means 27% less armor resists, and a wolf rayet means the same, but 27% less shield resists instead. (wolf rayet gives 27% BONUS to armor resists, pulsar gives 68% bonus to shield HP in a c4).
These all scale upwards, so the bonuses are better, but the drawbacks even worse in c5 WHs.
I'd personally suggest going with massed BC/t3/CS run with logi support for starters, altho this all depends on what you guys multibox, and synergy between all of us.
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