Close
Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Showing results 31 to 40 of 51
  1. #31

  2. #32

    Default

    Aye. He just sits there and buffer tanks everything while depending on the dps being spread around and his ability to alpha to keep him alive? I thought incursions were supposed to be harder than that!
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  3. #33

    Default

    Yeah. Shame all my toons are missile users lol

  4. #34

    Default

    Ah here I was thinking this would never get off the ground and ppl would ignore it all. :S

    I'm mostly focusing on Wspace myself at present - the new marauders HUGELY buffed that a ton tbh. I can dual/triple box paladins and run c5 sites solo for ~600m/isk/h (just 2 paladins so far, could prob break 1b with a 3rd tbh.)

    Multiboxers can be extremely powerful in wspace based off our ability to run solid numbers of ships very quickly/easily.

    As for iskmaking - isk can be made in a few ways in wspace.

    The lowest level of income that's half decent (100-300m/h per char) is blitzing c4 sites. This can be done in a few ways:
    -RR Tengus (slowest)
    -Assigned Sentry Fleet (previous fastest)
    -Bastion marauders (new, probable high speed due to max gank/less tank needed w/bastion)

    Next set up is blitzing c5 sites, non fully cap escalated. This can be done:
    -RR Tengus (slowest, no escalation)
    -Bastion Marauders (decent speed, no escalation)
    -Triage Carrier + a few dps BS, mostly DPS t3/CS (decent-slow speed, depends on numbers, beware of mass - single escalation)
    -Blapdread + 3(or more) guardians, 1-2 lokis for webbing (fastest, single escalation)

    The max amount of isk to be made is with capital escalation setups. This makes generally the same in either c5 or c6, it all depends on number of sites:
    -Slowcat Fleet in Cataclysmic - 3+ Archons(no other carrier), (decent-slow speed, double escalation) You can warp in a few dreads for escalation only if needed. Low dps, needs lots of carriers for speed.
    -Standard Fleet in all others: 1 archon(triage), 1 carrier(literally anything, only for esca), 2 dreads (naglfar/moros best, others second rate), 1+ webbing lokis (or in very rare circumstances, blinged rapier w/bonuses and pref slaves in certain wh effects)

    Standard fleet is the best.

    C5 sites fully escalated drop ~700m in loot per site, sometimes more, sometimes a bit less. With a good standard escalation fleet(higher numbers of dreads/lokis than minimum above tbh), you can clear the esca waves from an anom in <10m, only a single siege cycle.

    If folks are up for some wspace stuff, I'm in what is one of the top dog WH alliances atm(Disavowed). I have an alt corp in the alliance...if folks want to setup in a different WH besides our own to try out some iskmaking/wspace pew I'd be fine doing that. I use the isk I made for pvp tho, I don't see the point in endlessly whoring isk for no reason.

    Multiboxers in wspace if in the proper fleet comps could be hella powerful(and make hella isk).

    My endgame goal is to be able to multibox my own slowcat fleet - in wspace those would be insane and generally near impossible to counter.

    If we could get enough multiboxers together with lots of archon pilots, we could base out of (or take over) any c5 or c6 if we built up enough slowcats inside (either by ragerolling them in or literal production - for you miner types there is lots of ore in wspace, but its not as safe as nullsec, tho with ceptors nowadays, who knows).

  5. #35

    Default

    Lords, whats your in game name? I have so many q's about whole id love to pick your brain.

  6. #36

    Default

    I've been thinking about hitting wormholes up again. I have 5 mains with 4 of them carrier capable and 3 dread capable. Think I've got a thanny and 3 archons sitting in lowsec atm, but my drone skills are so-so on all but 1 guy. Would take me a month of training or so to run a good slowcat fleet. Only one of my guys is in a "good" dread (moros) with the other two a Rev and *cough* Phoenix. Tengu's are all in various states of being trained on them. I normally fly 3 BS (Amarr + Any + Any) and 2 Logi (Guardian or Basi) or some variation thereof. My second logi pilot is also a Damnation pilot.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  7. #37

    Default

    My "main" ingame is Lord's Servant. Don't forget the ' - there's some dude named Lords Servant in a corp called "slave holdings" that is NOT me.

    I currently need to grind isk to expand my carrier fleet.

    If folks are up we could setup either in lower class WHs (c4 or c2), or in a c5/c6 doing one of the methods I described above.

    It all depends how much interest we have in this tbh.

    My alliance's ticker should keep most of the average groups off our back.

  8. #38

    Default

    I've lived in 1-4's before, but never a 5 or 6, so I'd prefer to go for one of those I'm up for bringing whatever I need to...carriers, dreads, T3's, whatever. What timezone are you in btw? I'm central US.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  9. #39

    Default

    I'm stone-cold interested in moving into WH space but Mokoi and myself are at about the same amount of SP--IE, we're more than a month out from being about to respectably fly our planned blob of 20x Tengus.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  10. #40

    Default

    I'm technically east coast US tz - but I play all sorts of TZs depending on when I can get on eve.

    From the sounds of it, we'd be better off setting up in a c2 with a primary static of c4 or c5, or a c4 w/c4 or c5 static.

    c5 sites can be run (non escalated) with groups of RR tengus or bastioned marauders.

    You could also run logi + dps as well tbh.

    If we can consistently pull decent numbers, I'd suggest starting with a c4 or c2 w/c5 static.

    That way plenty of sites(with the exception of escalations, your main source of sites comes from your static), but with less chance of getting evicted by capitals (and no chance of BU login trap killing caps).

    I'd also feel a bit more comfy making sure everyone has understanding of wspace stuff before we go into c5/c6.

    If we DO go into c5/c6, if folks are willing to put a slightly higher emphasis on pvp (and oh god it'd be hilarious if we got a few folks multiboxing srsly in addition to my alliances fleets - we top out at about 40-50, if we got 5 multiboxers each rolling 10 deep shit could get hilarious).

    And that's another point I have - unlike kspace, where you end up with folks batphoning everyone and their dog to come blob the piss out of you, in wspace there is no huge batphone. You can generally only rely on the ppl IN your WH.

    My alliance rolls <50, but we're one of the most feared alliances in wspace. With multiboxers being able to throw up very solid numbers, we'd be able to field numbers likely on par with most other entities, if not more. We wouldn't be quite as effective ship to ship due to how multiboxing works, but I've got some ideas for workarounds for that.

    What kind of ships do you guys multibox? I don't have huge numbers (and I'd prefer to keep my mains in my home WH for pvp), but I can throw a few chars at this.

    I would honestly prefer to generally stay away from expensive stuff like marauders until everyone gets a better understanding of wspace, and we all get to know each other(don't want expensive stuff exploding due to derp).

    A c2 / c4 static has 2b mass, anything involving c5 (at least going towards c5) has 3b mass.

    As a rule of thumb, BS are about 100m mass, so if we had a c2-->c4 we're talking about 20 BS one way. You'd only be able to field 10 BS at a time in order to get back home. With a 3b mass hole, that number goes up to 30 bs.

    In general, you want to stick to BC hulls and smaller - 8-16m mass each, thus increasing your maximum numbers literally 10fold.

    Another thing about wspace, is that depending on what hole you're in, you may not be able to run your preferred setup.

    A c4 with pulsar effect means 27% less armor resists, and a wolf rayet means the same, but 27% less shield resists instead. (wolf rayet gives 27% BONUS to armor resists, pulsar gives 68% bonus to shield HP in a c4).

    These all scale upwards, so the bonuses are better, but the drawbacks even worse in c5 WHs.

    I'd personally suggest going with massed BC/t3/CS run with logi support for starters, altho this all depends on what you guys multibox, and synergy between all of us.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •