Welcome to the forums.

You'd be surprised to learn that a lot of multboxers aren't the basement-dwellers that people claim we must be. A lot of them are actually casual players that pick up multiboxing precisely because they work 12 hour days and don't have time to live on other people's schedules for raiding or spending an hour and a half in a dungeon while the healer, then the tank, then one of the DPS go AFK for a few one after the other until people start leaving group. Or because they are busy raising a family and need to be able to stop and start whenever they want however long they need to without other people waiting around on them.

This means they're usually the exact same people that wouldn't have the time to sit there all day playing the auction house or trying to beat out bots for resource farming. That means most of us would probably be broke, not to say some multiboxers aren't broke, but we have a unique position where everything we get is all ours. We can farm dungeons and take on old raids without competing against other players for drops, resources, cash splits, lock boxes, etc. We can get tokens and the like from dailies many times faster. We can even gather faster by having all the gathering professions available at any given time while we're out so you can gather herbs, ore and leather at the same time, plus disenchanting, bonus cloth and elementals and even the ability to fish faster. Oh, and because we have so many extra toons we can have more professions spread across the accounts, which means we can do profession dailies more often and thus get token recipes faster and do more cooldowns for transmuted cloth, metals, gems or other recipes with a cooldown. All that adds up to a lot of extra resources that we can sell to make money, especially at the beginning of an expansion. Plus, whenever we complete a quest that rewards money, we're usually doing it times five, so we get five times the money.

Granted, we also have more expenses than a normal player. It can cost a lot to gear up if you buy from the auction house, you need tons more bags, tons more spent in repairs, training riding skills multiple times, you need more consumables. But all in all, it shouldn't be too hard to come out ahead if you stick with one team at a time for a while {which is often why people complain about being broke when they bring up a ton of teams at once. Anyone would go broke buying super epic mount speed x5 every week}. Dailies and quests at max level where the xp is converted to gold account for a good income for my team.


As far as classes, pretty much anything can work for multiboxing, though some are not popular choices. Monks, feral druids, warriors and rogues are not terribly popular choices because of their dependency on managing resources. They require a lot of reactive actions that are difficult to respond to or even see on a slave toon, making it harder to build macros for a "standard rotation" for them. Enhancement shamans, Ret paladins and Unholy Deathknights face the same issue on a lesser level, so they aren't common choices either. If you really wanted to play them I'm sure you could manage something, but most would suggest running classes like those as mains so you have more control over them.

Most people love ranged classes. Hunters {especially BM} are popular with good DPS, traps, the buffs provided by the pets and the ability to have the pets offtank.

Warlocks are good DPS and soulstones and summoning is always useful.

Mages are also great for DPS and mage tables and portals have tons of use for a multiboxer.

Priests are pretty popular, but I haven't spent much time boxing them, so I can't speak to the benefits.

Elemental shamans are always a favorite with the ability to have offtanking via the rock pet, healing, tons of buffs, self rezzing, easy to manage DPS and the ability to swap specs to be pure healing or pure DPS as needed. Resto Shamans are great healers, with tons of passive healing tools.

Druids are the same way, while also allowing you to queue yourself in the dungeon finder because a druid can fill any role in the dungeon finder...even if you don't actually play them that way when you get in there. Boomkins used to be a lot more popular, but they're still good choice. And Resto can put out tons of healing with all their HoTs.

Paladins work the same as druids, but you aren't going to find many multiboxers actually running paladin healers. Probably because their healing style keeps changing and it's harder to manage when you have to deal with the rest of the group.