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  1. #11
    Multiboxologist MiRai's Avatar
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    Apr 2009
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    Quote Originally Posted by fleaplus View Post
    How is the processor performance? I have a 4770k (at stock speeds) but I can still hit 100% utilization in busy areas, even with only five WoW clients running. I would like to also be able to run a sixth every now and then as well.
    My 2600K @ 4.6GHz was my bottleneck before I upgraded, and now I can max out the GPUs before I can max out the CPU (and I still have yet to overclock it).








    I'm always trying to push the limits of quality while doing my best to maintain at least 30FPS on all clients at once. Settings on all clients are as follows:

    Resolution: 1920x720
    VSync: Off (capped 30/30 fore/background via Inner Space)
    Multisampling (AA): 4x (w/ 4x SGSSAA for transparency)
    ------------
    Texture Resolution: High
    Texture Filtering (Anisotropic): 16x
    Projected Textures: Enabled
    View Distance: High (Ultra doesn't offer much more)
    Environmental Detail: High (No reason to use Ultra here if my View Distance isn't Ultra)
    Ground Clutter: Low (Don't like a bunch of crap on the ground -- Personal preference)
    ------------
    Shadow Quality: Good (Ultra x5 is too much outside of instances (Limited on GPU power/memory) and 'High' doesn't work well with SLI)
    Liquid Detail: Low (The load caused by the new fancy reflective water is unpredictable and I almost prefer the old water)
    Sunshafts: High
    Particle Density: Ultra
    SSAO: High
    ------------
    CPU Strategy: All Clients = All Cores
    Graphics API: DX11


    EDIT:
    Let me rephrase... Ultra Shadows x5 is definitely do-able depending on the zone that I'm in. A zone like Elwynn Forest tends to stutter a bit when I'm riding or flying through it, where as, Swamp of Sorrows is seems to handle the setting on every client incredibly well.

    I plan on doing another Multiboxing Science thread soon™ which will cover more of this stuff.
    Last edited by MiRai : 09-20-2013 at 06:27 PM

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